Rogue like for Zx Spectrum
Re: Rogue like for Zx Spectrum
Just to add to this...
Playing Umoria with a high level, powerful character.
You have spent weeks keeping this guy alive. Leveling him up, de coding the secrets of the dungeon.
You get comfortable, feel invincible. You have a few jet out of jail tricks up your sleeve.
You get to a door, do I open it? You might find a named sword. Or all hell could break loose.
I suppose Umoria is 1meg, so maybe a game like that is too big.
But we are brain storming here
Playing Umoria with a high level, powerful character.
You have spent weeks keeping this guy alive. Leveling him up, de coding the secrets of the dungeon.
You get comfortable, feel invincible. You have a few jet out of jail tricks up your sleeve.
You get to a door, do I open it? You might find a named sword. Or all hell could break loose.
I suppose Umoria is 1meg, so maybe a game like that is too big.
But we are brain storming here
Re: Rogue like for Zx Spectrum
I thought about this quite a bit last night.
The questions I have are:
Is the monster AL for Rouge well described anywhere?
The starting point might be to build a database of the items within the game. Are these listed anywhere?
I have never played the original rouge, the game must be about 1/2 the size of Umoria, with half the stuff.
The questions I have are:
Is the monster AL for Rouge well described anywhere?
The starting point might be to build a database of the items within the game. Are these listed anywhere?
I have never played the original rouge, the game must be about 1/2 the size of Umoria, with half the stuff.
Re: Rogue like for Zx Spectrum
Well, I used to play Pixel Dungeon. It is far from complex RL like Nethack oř Umoria but it still fits in genre.
One concept I'm not sure is food. It is used to stop player grinding on easy levels. Fact is, in some runs, you already know that you are dead simply because you did not get suitable weapon and armor in early levels and you take too much damage. You can mitigate increased damage by potions but that Is just prolongating unevitable agony. I prefer when player is killed by own mistake than by statistic.
One concept I'm not sure is food. It is used to stop player grinding on easy levels. Fact is, in some runs, you already know that you are dead simply because you did not get suitable weapon and armor in early levels and you take too much damage. You can mitigate increased damage by potions but that Is just prolongating unevitable agony. I prefer when player is killed by own mistake than by statistic.
Proud owner of Didaktik M
Re: Rogue like for Zx Spectrum
My The Order of Mazes game https://spectrumcomputing.co.uk/entry/3 ... r_of_Mazes is loosely a Rogue-Like as the maze is procedurally generated each time you play with random loot locations etc...
TomD
TomD
Retro enthusiast and author of Flynn's Adventure in Bombland, The Order of Mazes & Maze Death Rally-X. Check them out at http://tomdalby.com
Re: Rogue like for Zx Spectrum
What about the Warrior Mage? Granted it's a BASIC type-in, but it's a very good one IMO.
Also, does Maziacs count?
Also, does Maziacs count?
Re: Rogue like for Zx Spectrum
IMHO it is kind of proto RL. Question is if there is enough RL elements to distinguish Maziacs as RL. It is always hard to find clear line.
There was discussion if Skool series is open world. Personally, I see metroidvania elements in Starquake. And yes, I see elements of RL in Maziacs.
For my own sanity, I think about these games as proto-XXXX. Proto-metroidvania, proto-open world, proto-RL. Clearly, they are heading towards specific genre but maybe (and that is very subjective thing) they are not there yet.
Proud owner of Didaktik M
Re: Rogue like for Zx Spectrum
This is another good point. Same issue with end of level bosses in so called rouge likes. They player needs to be able to select their own risk level. So they must never be forced in to some kind of end point. As you say, the player should be able to make their own preparations and decide when they are ready to 'go for it'catmeows wrote: ↑Fri Mar 04, 2022 11:48 am Well, I used to play Pixel Dungeon. It is far from complex RL like Nethack oř Umoria but it still fits in genre.
One concept I'm not sure is food. It is used to stop player grinding on easy levels. Fact is, in some runs, you already know that you are dead simply because you did not get suitable weapon and armor in early levels and you take too much damage. You can mitigate increased damage by potions but that Is just prolongating unevitable agony. I prefer when player is killed by own mistake than by statistic.
Re: Rogue like for Zx Spectrum
...I think it's probably a difficult (read: impossible!) task to get definitive agreement on what 'Roguelike' means, but this is quite an important element for me.
The idea that if you're finding things hard-going you can hang around in a place with mostly low-level enemies until you gain experience/strength/equipment and feel comfortable about trying to progress further.
...Though if you've experienced 'permadeath' (another potential 'roguelike' element) you normally have good reason to grind a bit...
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Re: Rogue like for Zx Spectrum
I thought the same, so am having a go at writing one.
So far, the levels generate randomly and you can move around the dungeon, collect a key and exit to the next level. The levels get bigger as the game goes. So much more to add! Next on the list is the contents of crates and barrels.
Not really sure where I'm going with this, so would appreciate some ideas to make it fun. Monsters are clearly on the list.
Steve
So far, the levels generate randomly and you can move around the dungeon, collect a key and exit to the next level. The levels get bigger as the game goes. So much more to add! Next on the list is the contents of crates and barrels.
Not really sure where I'm going with this, so would appreciate some ideas to make it fun. Monsters are clearly on the list.
Steve
Re: Rogue like for Zx Spectrum
the actual official Rouge port for the spectrum is very good from what Ive played.
I just don't get the 'mouse like' controls to ruin it!!
can the control scheme be changed, or hacked? Or dose is support an actual mouse?
I need a non-mouselike rougelike for the spectrum!
I just don't get the 'mouse like' controls to ruin it!!
can the control scheme be changed, or hacked? Or dose is support an actual mouse?
I need a non-mouselike rougelike for the spectrum!
Re: Rogue like for Zx Spectrum
Isn't this one about as close as they get?
https://retrosouls.itch.io/tiny-dungeons
I don't think it's procedural generation though, which I'll admit is a major part of Rogue's appeal.
https://retrosouls.itch.io/tiny-dungeons
I don't think it's procedural generation though, which I'll admit is a major part of Rogue's appeal.
Re: Rogue like for Zx Spectrum
It's good, but it's not rougepatters wrote: ↑Mon Sep 12, 2022 6:16 pm Isn't this one about as close as they get?
https://retrosouls.itch.io/tiny-dungeons
I don't think it's procedural generation though, which I'll admit is a major part of Rogue's appeal.
(Rouge by mastertronic is the best that I've found for the spectrum)
** Although the controls almost ruin it. Wonder if the game could be modded to make it work with decent keys?
Re: Rogue like for Zx Spectrum
Try searching for rogue instead of a typo'd rouge.
Re: Rogue like for Zx Spectrum
Whoops!
Re: Rogue like for Zx Spectrum
That looks good, will have to try.
Re: Rogue like for Zx Spectrum
It's well worth a look
The trs80 has a proper version of rogue. I guess the 32 character display hinders the spectrum?
The trs80 has a proper version of rogue. I guess the 32 character display hinders the spectrum?
Re: Rogue like for Zx Spectrum
Is the advantage of the TRS 80-column mode mainly to let the player see more of the map then? I guess the player would be less likely to be killed by missile fire from something off screen?
If you went for a status panel on the left for your stats, you'd be roughly looking at 20 x 20 playing grid I suppose, assuming you used 8x8 pixel squares.
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