As I mentioned in the Cover Artists thread, I miss some information in several Hewson games on the ZXDB. Let's go.
* PYRACURSE *
Link: https://spectrumcomputing.co.uk/index.p ... 96&id=3952
Pyracurse was the first game developed by the Hewson in-house team (the second and last one was Zynaps), On the ZXDB there are only credited as authors Keith Prosser and Mark Goodall. Thanks to the From The Archives section covering the Hewson story in Retro Gamer Magazine issue 77 (page 55) now we know that Dominic Robinson took part on that game but remained uncredited. When he talked to Retro Gamer he said exactly:
"In the end I was hired on the strength of the Spectrum code I had showed them. I ended up doing a wide range of jobs -code, graphics and level design- for Pyracurse before I eventually moved on to write Uridium".
My point is that we must include as much information as possible about any game, even if we have been aware of that detail or that little data 35 years later, in this case thanks to Retro Gamer. The Pyracurse development was quite long in part because Goodall and Prosser weren't really games coders, they were more application developers. I think that Dominic's help in finishing the development of the game was absolutely crucial, but we don't have that information recorded on the ZXDB and obviously is not included on Dominic's softography. I think it should be included on Pyracurse's entry.
* REX HARD *
Link: https://spectrumcomputing.co.uk/index.p ... 96&id=4132
OK, this is not a Hewson game, well, at least, not completely. Let explay myself. Maybe some of you remember from back in the day The Games Machine magazine issue from October 1987 (page 125). In that issue Hewson premiered their new budget label Rack-It and it was mentioned, amongst others, a new game for that new label called "Rex Harde". Over the years I always believed that a Spanish game called Rex Hard was in fact that "Rex Harde" (probably a typo in the magazine). In 2018 thanks to Un Pasado Mejor a Spanish website devoted to the Amstrad CPC posted an interview with its author, programmer Javier Fáfula and this is what he told (Googlish translation reviewed). Link: http://videojuegosretro-upm.blogspot.co ... afula.html
- The first game you developed was Rex Hard, published by Mister Chip in 1987. What can you tell us about the origin and development of this game? Who made the graphic section? Were you the author of all versions?
I started doing it I think in 1984, and I must have finished it in 1985. I did it in what I had, a Spectrum, and the graphics I did too. My idea was to try to sell it in the UK, but due to lack of money, it was necessary to sell it here first. I showed it to Paco Menéndez, a charming person, and he spoke with his father to distribute it here. With that I decided to send it in the UK ... after sending video tapes to the companies and waiting for a response. I think I remember that after endless months I only had three answers: Hewson, I think it was called, one of cheap games (Codemasters?) and Ocean.
Obviously, I wanted it to be Ocean, which was one of the star companies at that moment, when the producer saw it, he convinced the director to buy it, after a facelift of the game, providing me with an advance for buying a decent development equipment… Upon learning that the rights for Spain were already sold, they sent me to see the company's "catacombs"; In a corridor where they put some boards as a table, they were developing a curious game ... it would be Arkanoid.
When going back upstairs, the director, obviously, the fact of not having the exclusive did not like it at all, and was no longer interested. They passed me some contacts, but the goal was ruined. In extremis, the aforementioned Hewson bought it for a pittance, but having delayed my return so much, I had no money to going back to Spain, and had been eating only "digestive" cookies for almost a week, so there was no other solution. Soon after, Hewson released a game called Pyracurse, produced by them, so they surely bought it so that there was nothing similar to his, although he always annoyed me the enormous similarity.
Despite some innacuracies on Fáfula's version (especially the dates: his game was released in Spain around november 1987 and Pyracurse was released in June 1986 in the UK) I think it would be great to have some kind of comment on the Rex Hard entry on the ZXDB about this story because Hewson talked about the existence of this game to the press that would be released through their budget label but finally it was not.
* MARAUDER *
Link: https://spectrumcomputing.co.uk/index.p ... 96&id=3030
There are several things to point out about Marauder's entry on ZXDB.
1. Marauder is a C64 original. Arcanum Software Develpments was the name of the development team of that particular version, a young group of developers from Glasgow. The game concept was developed by this team, but they only coded the C64 original version. They had nothing to do with the Spectrum and Amstrad CPC versions. As you know during their heyday Hewson used to highlight the name of the original author on the back cover of the cassette or disk boxes of every version of the game, even though that wasn't the name of the people involved in that particular version.
2. The Spectrum and Amstrad CPC versions were comissioned by Hewson to be developed by another freelance team. That team consisted of Keith Burkhill as a coder that used the alias "Casey Bee Games" and Rory Green as a graphic artist. As you already know Burkhill worked on a string of hits during the 80s: Commando (teaming up with Green), Ghost 'n' Goblins, Space Harrier, Afterburner and so on. After a lot of research I published a couple of years ago a long piece about Marauder on El Mundo del Spectrum website. Link: http://www.elmundodelspectrum.com/marau ... ants-1988/ But also you can find more information about Marauder's development on the Retro Gamer magazine issue 160 where Burkhill's name is also mentioned. Anyway Burkhill's involvement in this game was well-known prior to this making of.
3. On the Marauder entry on ZXDB we only have "Casey Bee Games" that is OK, but we should add Keith Burkhill's name too, because when you are consulting Burkhill's softography on the ZXDB, Marauder is missing, and a lot of people probably doesn't know it's part of his career as a programmer.
4. In the Authors/Contributors section on Marauder's profile on ZXDB we should erase the relation of Casey Bee Games, Rory Green and Dave Rogers to Arcanum Software Developments. As I commented previously, Arcanum Software Development were the developers of the C64 original version and Casey Bee Games, Rory Green and Dave Rogers were freelancers. In my opinion it would be correct citing Arcanum Software Developments as Concept/Design on the General Info section of the profile as Authors or even as Contributors.
5. In the Different Authors/Contributors According to SPOT/SPEX section on Marauder's profile is also mentioned Robert McGowan. He was part of the Arcanum Software Developments. Along with Mark Kelly was the coder of the C64 original version, but I don't understand why he is mentioned separately.
6. In the Comments subsection of General Info is mentioned "a.k.a Battlecar Marauder (?)". That is correct. In several magazines from back in the day they used the name Battlecar Marauder on news or preview sections previously to its release.
What do you think guys?
Well, that's all, thank you! and stay safe!