bob_fossil wrote: ↑Mon Sep 25, 2023 5:56 pm
New test version available
here.
Bumped version to 0.99 as this is now a full assembly rewrite of the existing code and I wanted to differentiate it from the current version. I'm expecting bugs and broken features but these will be ironed out before I release version 1.00. I haven't exhaustively tested all the functionality and I haven't even looked at the divIDE version - all I know is that it assembled without errors.
Just tried it briefly, so far so good, well done Bob.
It reads directories blazing fast, even massive ones.
The LOADTAP plugin configures correctly and works as it should.
I noticed one issue though, if I turn on 28Mhz turbo mode with F12, during loading games at standard speed, after the next reset, LFN stays permanently in turbo mode, even after performing a hard reset, only power off/on back everything to normal.
I tried to manually return to the default 3.5Mhz mode in the config screen (SHIFT+C), but to no effect at all.
Interestingly, this also happens with the loadpzx plugin, mostly after turning on turbo mode few times and load accelerated games to the end.
If the 28Mhz mode isnt used, everything is fine, loadtap, loadpzx and standard instant tap loading work just fine, as always.