No... That isn't really correct. (Also... the comments in this thread are so old they pre-date the recent 2021 Director's Cut edition, which you're getting confused with)druellan wrote: ↑Sat Aug 28, 2021 3:47 pm In this particular case I think worth to add it as an independent entry, the game is basically the same, but there are a lot of internal changes:
Renamed as "Hibernated 1: Director's Cut"
Platform is Spectrum +3 disk only, and needs the CP/M OS to work.
Parser is now DAAD instead of PAW.
This version was re-ported to other platforms, but a lot of new systems were added.
The original 2018 Spectrum version of Hibernated 1 was PAWed.
The final "2019" released version of Hibernated 1 (the one that got a boxed physical release in 2020) was produced using the DAAD. This basically shares a lot of the database code from the PAWed version (and indeed the original Commodore Quilled version) as it's a "Gilsoft" engine, although it now runs under the DAAD interpreter so looks different.
https://www.polyplay.xyz/Hibernated-1-T ... Kassette_1
https://www.polyplay.xyz/Hibernated-1-T ... Diskette_1
That DAAD version superseded and replaced the original PAWed version as the official Spectrum release of the game, with the PAWed version no longer distributed.
It was decided that those two versions (the 2018 PAW and 2019/2020 DAAD) should be listed on the same entry; similar to other games that have been created with one system, like the Quill or GAC, and then later ported to another, like the PAW. (I should say that that was the consensus, after a discussion on here... not my personal preference... it's just how similar situations have been addressed in the past)
In contrast, the new "2021" Director's Cut *is* a completely different engine and codebase... basically a new game, as it's been produced using PunyInform (an 8-bit friendlier version of Inform) which runs on 8-bit machines using a suitable Z-machine interpreter. In this particular case, a CP/M Z-machine version of the interpreter has been chosen, with the operating system itself being sold/provided with the game (but the CPM-less ZXZVM also could've potentially had been used).
I would agree that the Director's Cut should have its own entry, but that is down to the use of Inform and the fact that it is quite a different game when you take into account aspects like the fact it now uses nautical directions to move around (rather than compass directions). It is a significant re-working; building a new game from scratch. It also got its own boxed release. The consensus previously, was that was enough to make it a distinct entry. https://www.polyplay.xyz/Hibernated-1-D ... ectrum-3_1
(If we were going to list different editions games as separate entries for whether they were made with Quill, PAW, DAAD then there would be quite a lot of games that would get additional entries... People have stated that they don't agree with that. Some people have also said that if a version of the game is so different that the same solution doesn't work then it should get a separate entry... However, that sort of decision, again, would qualify quite a few games, with very different additional versions, that currently only have one entry.)
So...
The 2019 "DAAD version" of the game needs to be added to the existing entry...
https://spectrumcomputing.co.uk/entry/3 ... e_is_Death
...as should the 2020 boxed Polyplay release*
...as additional releases... in line with how people have said we should deal with such releases.
*The Polyplay boxed release also included the additional game Eight Feet Under... So the boxed release probably technically needs to have a compilation entry...
https://spectrumcomputing.co.uk/entry/3 ... Feet_Under
The 2021 "PunyInform" Director's Cut should get its own entry.
Here is our current CASA entry, if that helps clear up any confusion... http://solutionarchive.com/game/id%2C76 ... Death.html