Little bugs in the database 4

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8BitAG
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Re: Little bugs in the database 4

Post by 8BitAG »

druellan wrote: Sat Aug 28, 2021 3:47 pm In this particular case I think worth to add it as an independent entry, the game is basically the same, but there are a lot of internal changes:
Renamed as "Hibernated 1: Director's Cut"
Platform is Spectrum +3 disk only, and needs the CP/M OS to work.
Parser is now DAAD instead of PAW.
This version was re-ported to other platforms, but a lot of new systems were added.
No... That isn't really correct. (Also... the comments in this thread are so old they pre-date the recent 2021 Director's Cut edition, which you're getting confused with)

The original 2018 Spectrum version of Hibernated 1 was PAWed.

The final "2019" released version of Hibernated 1 (the one that got a boxed physical release in 2020) was produced using the DAAD. This basically shares a lot of the database code from the PAWed version (and indeed the original Commodore Quilled version) as it's a "Gilsoft" engine, although it now runs under the DAAD interpreter so looks different.
https://www.polyplay.xyz/Hibernated-1-T ... Kassette_1
https://www.polyplay.xyz/Hibernated-1-T ... Diskette_1
That DAAD version superseded and replaced the original PAWed version as the official Spectrum release of the game, with the PAWed version no longer distributed.

It was decided that those two versions (the 2018 PAW and 2019/2020 DAAD) should be listed on the same entry; similar to other games that have been created with one system, like the Quill or GAC, and then later ported to another, like the PAW. (I should say that that was the consensus, after a discussion on here... not my personal preference... it's just how similar situations have been addressed in the past)

In contrast, the new "2021" Director's Cut *is* a completely different engine and codebase... basically a new game, as it's been produced using PunyInform (an 8-bit friendlier version of Inform) which runs on 8-bit machines using a suitable Z-machine interpreter. In this particular case, a CP/M Z-machine version of the interpreter has been chosen, with the operating system itself being sold/provided with the game (but the CPM-less ZXZVM also could've potentially had been used).

I would agree that the Director's Cut should have its own entry, but that is down to the use of Inform and the fact that it is quite a different game when you take into account aspects like the fact it now uses nautical directions to move around (rather than compass directions). It is a significant re-working; building a new game from scratch. It also got its own boxed release. The consensus previously, was that was enough to make it a distinct entry. https://www.polyplay.xyz/Hibernated-1-D ... ectrum-3_1

(If we were going to list different editions games as separate entries for whether they were made with Quill, PAW, DAAD then there would be quite a lot of games that would get additional entries... People have stated that they don't agree with that. Some people have also said that if a version of the game is so different that the same solution doesn't work then it should get a separate entry... However, that sort of decision, again, would qualify quite a few games, with very different additional versions, that currently only have one entry.)

So...

The 2019 "DAAD version" of the game needs to be added to the existing entry...
https://spectrumcomputing.co.uk/entry/3 ... e_is_Death
...as should the 2020 boxed Polyplay release*
...as additional releases... in line with how people have said we should deal with such releases.

*The Polyplay boxed release also included the additional game Eight Feet Under... So the boxed release probably technically needs to have a compilation entry...
https://spectrumcomputing.co.uk/entry/3 ... Feet_Under


The 2021 "PunyInform" Director's Cut should get its own entry.

Here is our current CASA entry, if that helps clear up any confusion... http://solutionarchive.com/game/id%2C76 ... Death.html
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Re: Little bugs in the database 4

Post by druellan »

Oh! I see, thanks [mention]8BitAG[/mention]. And to clarify, yes, for now I think it does not worth to have different entries for such cases, specially for adventures that can have a lot fo editions with small incremental changes. Otherwise, is going to be more confusing than the actual solution.
But! As you pointed, the Director's Cut is a different beast. So yeah, I'm going to add the re-editions of the original release on the original entry and create a new one for the Director's Cut.
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Re: Little bugs in the database 4

Post by Einar Saukas »

druellan wrote: Sat Aug 28, 2021 4:10 pm
Frankie wrote: Sat Aug 08, 2020 12:02 pm So, I think we can conclude that 3D Labyrinth might have been written in 1983, but it must have been released in 1984+
I think you're right, but the thing is: we are really not sure about the publication date for any of those games since the inlays/instructions have no dates, so, before opening a pandora's box with this, I think we can remove the date from 3D Labyrinth alone, as an indication we know the actual one might be wrong.
Both "Zeichensätze" and "Unifile" display date 1984 immediately after loading the program. Since available evidence suggests that "3D Labyrinth" was released a short time afterwards, I suggest marking it as 1984. There's no conclusive evidence, but it's by far our best guess.

However EGG indicates that this game was originally released precisely on Feb 12, 1983:

https://www.everygamegoing.com/litem/3d ... nth/17503/

Perhaps someone could contact Dave Edwards to ask about this...
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Re: Little bugs in the database 4

Post by druellan »

Sorry [mention]8BitAG[/mention] I need more clarification with this.
I'm trying to figure out the dates and the releases, but there are so many!

We have the PAW version released on May 2018 by Stefan Vogt.
Then we have the DAAD version released on August 29, 2018 (https://8bitgames.itch.io/hibernated1/d ... ine-update) by Stefan Vogt.
Then we have the Polyplay boxed release in cassette in 2019 (based by the date on the box)
Then we have the Polyplay boxed +3 edition called "Collector's Edition" (https://www.polyplay.xyz/Hibernated-1-T ... Diskette_1) can't find the date, but the box seems to say 2020.

After that, everything is about the Director's Cut.

Is this correct?
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Re: Little bugs in the database 4

Post by 8BitAG »

druellan wrote: Sat Aug 28, 2021 8:28 pm Sorry @8BitAG I need more clarification with this.
I'm trying to figure out the dates and the releases, but there are so many!

We have the PAW version released on May 2018 by Stefan Vogt.
Then we have the DAAD version released on August 29, 2018 (https://8bitgames.itch.io/hibernated1/d ... ine-update) by Stefan Vogt.
Then we have the Polyplay boxed release in cassette in 2019 (based by the date on the box)
Then we have the Polyplay boxed +3 edition called "Collector's Edition" (https://www.polyplay.xyz/Hibernated-1-T ... Diskette_1) can't find the date, but the box seems to say 2020.
It's me getting confused this time... for some reason, I typed 2020 for the boxes when I meant 2019 (as on the CASA entry). Yes, Polyplay boxed releases of the original version were all early 2019... the +3 "collector's" version is just one of those.

2021 for boxed and downloads of the Director's Cut, yes.
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Re: Little bugs in the database 4

Post by druellan »

sho wrote: Thu Aug 13, 2020 10:24 pm Herv Jones = Merv Jones?
Good catch! For sure, it is Merv Jones, not Herv Jones, but I don't think we can tie up his name to Mervin James. Merv Jones full name can be found on the back of the inlay, so, we have confirmation about the name.
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Re: Little bugs in the database 4

Post by druellan »

8BitAG wrote: Sat Aug 28, 2021 9:40 pm It's me getting confused this time... for some reason, I typed 2020 for the boxes when I meant 2019 (as on the CASA entry). Yes, Polyplay boxed releases of the original version were all early 2019... the +3 "collector's" version is just one of those.

2021 for boxed and downloads of the Director's Cut, yes.
No prob. Thanks for the clarification, getting ready the patch.
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Re: Little bugs in the database 4

Post by druellan »

sho wrote: Tue Aug 18, 2020 9:17 pm Nodes of Yesod
Code: Steve Wetherill, Keith Robinson, Dave ??? (Spectrum, Spectrum 128)
Graphics: Stuart Fotheringham (Spectrum, etc); Colin Grunes (Spectrum, etc); Paul Salmon (Spectrum, etc)
Music: Fred Grey
Wetherill confirmed Keith Robinson helped with some Z80 code.
I'm pretty sure we can add Stuart Fotheringham and Colin Grunes for game or level design, since they worked on the map, but I don't have direct confirmation.
sho wrote: Tue Aug 18, 2020 9:17 pm Arc of Yesod
Code: Steve Wetherill (Spectrum, Spectrum 128)
Graphics: Colin Grunes (Spectrum, C64); Stuart Fotheringham (C64, Spectrum)
Music: Keith Tinman
On ZXDB, Fred Gray is listed as the musician. Keith Tinman worked on some 48k music for the latest Odin/Thor titles, and he is listed as the author for the music on Mobygames and here and here.

On the ZXDB Paul Salmon is listed for the graphics. I think he didn't directly work on this title, but probably some of his graphics were ported from "Nodes of Yesod". So, I'll keep him.
sho wrote: Tue Aug 18, 2020 9:17 pm Robin of the Wood
Code: Steve Wetherill (Spectrum, Spectrum 128)
Graphics: Paul Salmon (Spectrum)
Music: Fred Grey
Here, Steve Wetherhill confirms Paul Salmon is also the designer for this game (and level designer).
We have Andy Walker for the music, which is odd since here Andy Walker says he joined the company AFTER ROTW, Fred Gray is credited on Mobygames and here
Edit: is not Andy Walker, but Andy Rixon who joined the company. Steve Wetherhill confirms the music is by Andy Walker.
sho wrote: Tue Aug 18, 2020 9:17 pm ICUPS
Code: Tommy Lannigan, Steve Parry (Spectrum)
Graphics: Stuart Fotheringham (Spectrum, C64)
Music: Keith Tinman
We also have Colin Grunes credited, probably graphics.
sho wrote: Tue Aug 18, 2020 9:17 pm ZXDB has'Steve Parys'
https://spectrumcomputing.co.uk/list?label_id=13911

While the interview has ' Steve Parry' (either could be a typo ofc).
https://spectrumcomputing.co.uk/list?label_id=13910
I don't think Steve Parys is the same person. He is a developer that worked on Mastertronic along Andrew Morris as MR Chip.
Steve Parry is credited on this game: https://spectrumcomputing.co.uk/entry/1 ... _Adventure (credited Stephen Parry in the code, probably also the author of https://spectrumcomputing.co.uk/entry/2 ... Safe_Crack), but there is no evidence he is the same person either. Seems that he was going to work on another title under the name Steve Perry, but it never got released.
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Re: Little bugs in the database 4

Post by druellan »

The full name of Steve Parys (https://spectrumcomputing.co.uk/list?label_id=13911) is Stephen J. Parys.

Also:
Lazer Wheel: https://spectrumcomputing.co.uk/entry/2 ... azer_Wheel
S.J.Parys - Code (MR Chip Software)
A. Morris - Graphics (MR Chip Software)
P. K. Petriv - Design

Rollaround https://spectrumcomputing.co.uk/entry/4 ... Rollaround
Stephen Parrys - Code (MR Chip Software)
Andrew Morris - Graphics (MR Chip Software)
Tony Kelly - Design

Also, confirmed Steve Parry (https://spectrumcomputing.co.uk/list?label_id=13910) and Stephen Parry (https://spectrumcomputing.co.uk/list?label_id=13830) are the same person, based on the credits inside the games by both authors.
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Re: Little bugs in the database 4

Post by druellan »

Still following the information on that interview:

Heartland:
The article credits Steve Wetherill for the music, while the ZXDB credits Keith Tinman.
I'm really not sure if Wetherill was into music, but here he is credited for the Spectrum version, and Keith as the C64 composer, so I'm going to trust the sources.

Sidewize:
If we are going to credit Wetherill for the music in Heartland, we need to credit him for the music of Sidewize for consistency.

The Gunpowder Plot:
This is the working name for "The Plot". So, the game got released in the end.
The code is credited to Derek Rowson, but I think it means Derrick Rowson, that is mentioned as part of the team, and he is a known Spectrum coder.

Working Title: "Tank Game":
Also, worth to be added to the database, with a note regarding the name.
The game might have been released as Thor Computer Graphics, but I'm going to add Odin as the publisher for more consistency.

P.L.O.D.
We already have this title in the database, but the authors are different!
Doug Burns might be correct, since he worked with Odin on Hypaball. Dawn Jones is more doubtful, but he worked with Paul Salmon in Denton Designs, specifically for C64 and Amiga graphics (https://archive.org/details/Zzap64_Maga ... ew=theater).
So, I'm willing to add this extra information as a note for now, since we can't confirm or deny the information on the database.

Crosswize:
We can add some roles for this one
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Re: Little bugs in the database 4

Post by redballoon »

With regard to Heartland, the answer to the music is right here, straight from Steve himself - Keith did the music

https://blog.stevewetherill.com/2022/01 ... r.html?m=1
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Re: Little bugs in the database 4

Post by druellan »

Thanks! I'm going to correct that. Also, there is interesting trivia in there that is also nice to have as a note.
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Re: Little bugs in the database 4

Post by druellan »

8BitAG wrote: Wed Aug 19, 2020 7:51 am The Artic release was also planned for 1984, but not reviewed until 1985 and there is significant doubt as to whether it was actually released as a standalone game by them.
I also found that the Artic version on the Assemblage compilation is NOT that same version we have in the entry (different font, but same version number), so might very well be a review copy.
That also means that the screenshot is from the version in the compilation.
8BitAG wrote: Wed Aug 19, 2020 7:51 am Could potentially be the first Spectrum adventure (and perhaps first adventure full stop) with a ramsave/memory-save feature.
Love how snappy and interesting the parser is! Reminds me to the first Level 9 adventures.
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Re: Little bugs in the database 4

Post by 8BitAG »

druellan wrote: Sun Jan 30, 2022 1:50 pm That also means that the screenshot is from the version in the compilation.
Yes, I included the Imperial release's screenshots in my write-up: http://8bitag.com/info/seven.html

So we do have two versions of the game, but perhaps not an Artic review copy version (which presumably would pre-date the Imperial release) and definitely not the original planned Classic Computing release (which would pre-date everything else).
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Re: Little bugs in the database 4

Post by druellan »

StooB wrote: Tue Nov 03, 2020 6:19 pm The first React re-release of Samantha Fox Strip Poker is from Software Communications. The cassette label shows this version was released in 1988.

The second React re-release is from Alternative, and the cassette label shows that Alternative own the React trademark. The inlay shows this release was 1989.
Hi! I'm going to need more clarification about this one. We have 4 releases for this game currently in base, but only one "React" re-release.

Original Release Martech Games Ltd (UK)1986
Re-release #1 EDOS (UK)1986
Re-release #2 Micropool (UK)1986
Re-release #3 React (UK)1986

So, I need to change the first React re-release and create a second React re-release?
Thanks!
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Re: Little bugs in the database 4

Post by StooB »

druellan wrote: Sat Mar 19, 2022 1:19 pm
StooB wrote: Tue Nov 03, 2020 6:19 pm The first React re-release of Samantha Fox Strip Poker is from Software Communications. The cassette label shows this version was released in 1988.

The second React re-release is from Alternative, and the cassette label shows that Alternative own the React trademark. The inlay shows this release was 1989.
Hi! I'm going to need more clarification about this one. We have 4 releases for this game currently in base, but only one "React" re-release.

Original Release Martech Games Ltd (UK)1986
Re-release #1 EDOS (UK)1986
Re-release #2 Micropool (UK)1986
Re-release #3 React (UK)1986

So, I need to change the first React re-release and create a second React re-release?
Thanks!
Yes, two React releases:
Image

one from 1988, published by Martech, barcode 5012753000614 cat no M44. This has the 48k version and 128k version (which is MIA):
Image

and one from 1989, published by Alternative, barcode 5015103777952, cat no RT003. This one is 48k on both sides, and is preserved under the name "Samantha Fox Strip Poker (React).tzx"
Image
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Re: Little bugs in the database 4

Post by druellan »

StooB wrote: Sat Mar 19, 2022 3:45 pm Yes, two React releases:
Got it, thanks!
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Re: Little bugs in the database 4

Post by druellan »

Stu wrote: Mon Nov 23, 2020 9:19 pm The Fourth Protocol has parts where you need to use a deccoding pad included with the game to decipher messages. According to a feature in Big K, "This will be engineered so that it is virtually impossible to photocopy [...] making life harder for pirates".

Does this make the game one that should be flagged as having padlock protection? Or does that specifically apply to games that don't integrate the protection into gameplay?
This is an interesting question. I think can be handy to add this to the padlock protection group, just to ensure anyone playing the game knows is going to need that code to complete it. I'm also adding this as a note, since it is a nice trivia.
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Re: Little bugs in the database 4

Post by druellan »

Audionautas wrote: Thu Dec 10, 2020 8:59 am
pavero wrote: Thu Dec 10, 2020 8:11 am Thanks for these informations @Audionautas

Do you think you can contact Javier, if he could provide scans of both boxes (front+reverse side) in 300dpi at least?

And can you please give me (via PM) Felipe's e-mail or any other contact?
Hi @pavero

PM already sent!
@Audionautas . Did Javi provided the scans or he forgot? I can ambush him again if we still need'em.
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Re: Little bugs in the database 4

Post by MatGubbins »

Currah MicroSource hardware

https://spectrumcomputing.co.uk/entry/1 ... icroSource

The downloads for all 3 sources of the manuals are empty files.
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Re: Little bugs in the database 4

Post by druellan »

Audionautas wrote: Wed Dec 09, 2020 11:50 am 4). The Prayer of the Warrior. As you probably know, this was an unreleased game by Zigurat that was released by its authors in 2004 or so as a downloadable game. Several years later "1985 Alternativo" did a crowdfunding to release a proper version that I missed at the time. In the meantime a lot of people in Spain had done their own private covers and inlays for this game (you can see three or four different covers searching on Google), but the "official one" that was sold is the one you can see in this interview with the publishers: https://retroinvaders.com/es/73851/entr ... x-spectrum. Felipe Monge, they guy behind Play On Retro is the same behind this deluxe edition by 1985 Alternativo.
On the ZXDB we have the title first publication by Zigurat in 1991, which seems incorrect, since the game was never released. So, the first publication must be around 2003 by both or one of the authors, and then in 2016 the 1985 Alternativo physical release?

I'm also thinking to complement the entry with this note: "Unreleased game by Zigurat. Programmed around 1991, it was later recovered and released by its authors as a downloadable game. In 2016 It finally got an official physical cassette edition thanks to a successful crowdfunding campaign by 1985 Alternativo."
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Re: Little bugs in the database 4

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druellan wrote: Tue Apr 12, 2022 1:14 am
Audionautas wrote: Wed Dec 09, 2020 11:50 am 4). The Prayer of the Warrior. As you probably know, this was an unreleased game by Zigurat that was released by its authors in 2004 or so as a downloadable game. Several years later "1985 Alternativo" did a crowdfunding to release a proper version that I missed at the time. In the meantime a lot of people in Spain had done their own private covers and inlays for this game (you can see three or four different covers searching on Google), but the "official one" that was sold is the one you can see in this interview with the publishers: https://retroinvaders.com/es/73851/entr ... x-spectrum. Felipe Monge, they guy behind Play On Retro is the same behind this deluxe edition by 1985 Alternativo.
On the ZXDB we have the title first publication by Zigurat in 1991, which seems incorrect, since the game was never released. So, the first publication must be around 2003 by both or one of the authors, and then in 2016 the 1985 Alternativo physical release?

I'm also thinking to complement the entry with this note: "Unreleased game by Zigurat. Programmed around 1991, it was later recovered and released by its authors as a downloadable game. In 2016 It finally got an official physical cassette edition thanks to a successful crowdfunding campaign by 1985 Alternativo."
Hi Darío!

Yes, 1991 is incorrect because The Prayer of the Warrior was never released on the Spectrum's hey day. This game was developed by Restos Software, a brothers' team consisting of Francisco Javier and Emilio Serrano García. The Prayer of the Warrior was going to be released by Zigurat, but arrived at the tail end of the 8 bit market in Spain and only the Spectrum and Amstrad CPC versions were finished (or almost). Sadly, to be commercially viable at the time, Zigurat needed to release a new game in at least three platforms, so the Serrano brothers started working on the PC version, but they never did great progress on that. If I remember correctly, they received a call from Zigurat warning them that the 8 bit market was over and they would never release the game. A real shame.

Zigurat released their last Spectrum games in 1992, but The Prayer of the Warrior was never amongst them despite having the Spectrum and Amstrad versions finished (or almost finished). In 2004 some people in the retroscene contacted them and finally released The Prayer of the Warrior as a downloadable game (https://www.speccy.org/2004/01/juego-in ... e-zigurat/). You can read the complete story here. https://auamstrad.es/retroescena/entrev ... -software/ There's a very interesting two-hour interview with the Serrano brothers at the end of this reportage. Also they were interviewed on El Mundo del Spectrum podcast. https://www.elmundodelspectrum.com/el-m ... cast-8x05/

In 2016 the first physical edition of The Prayer of the Warrior was released by 1985 Alternativo via this crowdfunding campaign in Verkami at 15 euros. https://www.verkami.com/projects/14731- ... mega-drive

Recently, in March 2022 (according to Twitter on March 13th I think) PlayOnRetro has released a really cool single-jewel cassette version of the game. You can find more info on the PlayOnRetro Twitter account. https://twitter.com/PlayOnRetro and also you can see this edition on Javi Ortiz's Youtube channel, including all the other PlayOnRetro games released in March. https://www.youtube.com/watch?v=6RXGRdrxoTo

Best regards
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Re: Little bugs in the database 4

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druellan wrote: Tue Apr 12, 2022 12:00 am
Audionautas wrote: Thu Dec 10, 2020 8:59 am

Hi @pavero

PM already sent!
@Audionautas . Did Javi provided the scans or he forgot? I can ambush him again if we still need'em.
Hi Darío

No more news on my side.

Regards
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Re: Little bugs in the database 4

Post by druellan »

PeterJ wrote: Thu Jan 28, 2021 7:33 pm The bookzine cover appears twice in the listing Treasure Island and book pack published by Boots.

Look at additional downloads. One is on archive.org the other is local.

https://spectrumcomputing.co.uk/entry.php?id=2001369
I see that the one hosted by SC is really low quality (https://spectrumcomputing.co.uk/zxdb/si ... okware.jpg), so perhaps we can remove the link and the file?
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Re: Little bugs in the database 4

Post by PeterJ »

I agree @druellan!
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