What do you now know many years later
- Juan F. Ramirez
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Re: What do you now know many years later
I knew many years later that Clive Sinclair was a member of Mensa, the high HQ society. I think I read it in a SU article.
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Re: What do you now know many years later
Not just a member, but the chairman of the UK branch of Mensa for 17 years, actually.Juan F. Ramirez wrote: ↑Fri Sep 18, 2020 11:15 am I knew many years later that Clive Sinclair was a member of Mensa, the high HQ society. I think I read it in a SU article.
- bluespikey
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Re: What do you now know many years later
You can drive towards that smoking volcano on the horizon of 3D Tank Duel, but you'll never arrive.
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Re: What do you now know many years later
Clive sinclair never rode mere horses. Fnar fnar fnar fnar.
Re: What do you now know many years later
I could have saved myself a lot of lines at Geography with Mr Withit in Skooldaze.
There's not enough seats - so I always used to get lines for sitting on the floor or standing up.
The solution is to follow Mr Withit into the room and hide behind him as he turns around. The blackboard is a map, so he never clears it.
Then just stay there and catapult the class
There's not enough seats - so I always used to get lines for sitting on the floor or standing up.
The solution is to follow Mr Withit into the room and hide behind him as he turns around. The blackboard is a map, so he never clears it.
Then just stay there and catapult the class
Re: What do you now know many years later
I think you'll learn that in the shown cases it's the horses that are riding himbluespikey wrote: ↑Tue Sep 22, 2020 9:35 amClive sinclair never rode mere horses. Fnar fnar fnar fnar.
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- Juan F. Ramirez
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Re: What do you now know many years later
The brand of the petrol station in Everyone's a Wally, 'Bee Pee'. It got it after almost 30 years...
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Re: What do you now know many years later
Theres this one screen in Starquake very near to where you begin (Just keep running left).
There is always something useful on the screen. In this case theres a core segment.
However to get back to a hoverpad you either have to expand all your bridges to get up to the screen above, or run a long way to the right and down.
I used to play Starquake a lot and could complete the game most goes without needing to refer to a map. BUT I had no idea there were secret passages. On this screen, you just simply run into the wall on the left, and on the next screen you are immediately given a hoverpad.
There is always something useful on the screen. In this case theres a core segment.
However to get back to a hoverpad you either have to expand all your bridges to get up to the screen above, or run a long way to the right and down.
I used to play Starquake a lot and could complete the game most goes without needing to refer to a map. BUT I had no idea there were secret passages. On this screen, you just simply run into the wall on the left, and on the next screen you are immediately given a hoverpad.
- Juan F. Ramirez
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Re: What do you now know many years later
In Robin of the Wood, a game in which that I've never progressed much, I thought the archery contest was the last level/stage.
But the aim of the game is only getting the three magic arrows that enables you to enter the contest.
But the aim of the game is only getting the three magic arrows that enables you to enter the contest.
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Re: What do you now know many years later
That Chaos has combat tables for every creature. (found on the Tipshop entry)
Still doesn't help me figure out how the combat actually works, or why 80%-chance spells fail a lot more than that.
Still doesn't help me figure out how the combat actually works, or why 80%-chance spells fail a lot more than that.
Re: What do you now know many years later
I just discovered Anfractuous is a real word.
anfractuous [ an-frak-choo-uhs ] adjective
1. characterized by windings and turnings; sinuous; circuitous:
an anfractuous path.
Definitely an exception to the rule - don't bother looking up Nonterraqueous in the dictionary!
anfractuous [ an-frak-choo-uhs ] adjective
1. characterized by windings and turnings; sinuous; circuitous:
an anfractuous path.
Definitely an exception to the rule - don't bother looking up Nonterraqueous in the dictionary!
Re: What do you now know many years later
I'm pretty sure the max height of the jumps in turbo mode is the same as normal mode, you just don't need to press up and jump to go higher in turbo mode like you would in normal.cmal wrote: ↑Mon Sep 14, 2020 8:48 pm I never knew that turbo mode in Bomb Jack made you jump higher. I never even bothered to try it because I assumed it made the game run faster.
Therefore I could never pass the 5th level and figured there's some trick to passing the level. Thanks to the HSC contest I found this out.
Re: What do you now know many years later
Your challenge for the week is to use it in regular conversation!
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Re: What do you now know many years later
I only realised a few years ago that 'Alien 8' is a play on the word 'Alienate'!
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- Juan F. Ramirez
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Re: What do you now know many years later
Same here!MarkRJones1970 wrote: ↑Sat Nov 28, 2020 6:53 am I only realised a few years ago that 'Alien 8' is a play on the word 'Alienate'!
Re: What do you now know many years later
That a 'purdy' is a shotgun.
Terrible text adventure and scientifically the hardest ever game ever made, Denis Thru The Drinking Glass, has it as an item. I remember playing the game as a kid and asking my brother (at the time in his 20s) and mum (50 something) what a 'purdy' was. They didn't know. Neither did the OXFORD ENGLISH DICTIONARY.
I mentioned it on the other Speccy forum and it turns out it's a 'Purdey' which is a brand of shotgun.
Worst game.
Terrible text adventure and scientifically the hardest ever game ever made, Denis Thru The Drinking Glass, has it as an item. I remember playing the game as a kid and asking my brother (at the time in his 20s) and mum (50 something) what a 'purdy' was. They didn't know. Neither did the OXFORD ENGLISH DICTIONARY.
I mentioned it on the other Speccy forum and it turns out it's a 'Purdey' which is a brand of shotgun.
Worst game.
Re: What do you now know many years later
Harrier Attack was one of the first games I got for the Speccy. But I never could complete it. I kept on dying for no reason at a random place somewhere in the game so I assumed it was a bug. I only found out this week that you are supposed to dodge those dots in the sky.
So now I just completed it. Yay!
So now I just completed it. Yay!
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Re: What do you now know many years later
Took me a good few years to realise this, but....
In the first level of Lasersquad you open doors by pointing at them and using an open action, or close to close them. It costs some action points but all makes sense.
From the second level onwards, you no longer get actions but instead have to walk into them to automatically open. But without the action I just assumed they were locked and had to be shot open. So I spent years tediously wasting ammo to remove doors.
In the first level of Lasersquad you open doors by pointing at them and using an open action, or close to close them. It costs some action points but all makes sense.
From the second level onwards, you no longer get actions but instead have to walk into them to automatically open. But without the action I just assumed they were locked and had to be shot open. So I spent years tediously wasting ammo to remove doors.
Re: What do you now know many years later
In my country, one of the original Alien film taglines -"It's Alien, the 8th passenger." - was translated as the actual film's title. For years I was convinced that the game and film must be related (I never got to play it back then somehow).MarkRJones1970 wrote: ↑Sat Nov 28, 2020 6:53 am I only realised a few years ago that 'Alien 8' is a play on the word 'Alienate'!
Re: What do you now know many years later
Saw Pete today.
Oh?
In the pub, he was with an anfractuous lady.
What?
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Re: What do you now know many years later
It did take me quite a while to realise (this was still pre internet days) that Lloyd Mangram did not exist, even though the surname is a pun on "anagram"
I seem to recall one issue of Crash there was a pic of said 'person' too, a make-up face*** as in lots of warts or something like that, I can't recall now.
*** I hope it was a make-up face and not a real person afflicted with so many!
It did take me a bit of time too to realise that in JSW2 "Alienate" was probably a ''friendly wave' at A.G.C/Ultimate for Alien 8, same way they have Macaroni Ted as a 'wave at' S.Marsden and D.Cooke for TechTed.
Not ZX related but "back then" I noted in the 'full' version of JSW2 for the BBC Micro "Nomen Luni" had been renamed "Nomem Luni" , likely a pun on the difficulty in cramming it into less ram perhaps.
Some interesting things in this topic though.
I seem to recall one issue of Crash there was a pic of said 'person' too, a make-up face*** as in lots of warts or something like that, I can't recall now.
*** I hope it was a make-up face and not a real person afflicted with so many!
It did take me a bit of time too to realise that in JSW2 "Alienate" was probably a ''friendly wave' at A.G.C/Ultimate for Alien 8, same way they have Macaroni Ted as a 'wave at' S.Marsden and D.Cooke for TechTed.
Not ZX related but "back then" I noted in the 'full' version of JSW2 for the BBC Micro "Nomen Luni" had been renamed "Nomem Luni" , likely a pun on the difficulty in cramming it into less ram perhaps.
Some interesting things in this topic though.
Re: What do you now know many years later
Although I spent many hours in the Atic Atac mansion back then, I only realized the map with the different floors now.
(I know, there are stairs, wells and such, but maybe it would have been a good idea, just to show the number of the floor you're on on the screen somewhere.)
(I know, there are stairs, wells and such, but maybe it would have been a good idea, just to show the number of the floor you're on on the screen somewhere.)