HELL YEAH! - arcade platform shooter (my first Z80 game!)
Posted: Sun Oct 18, 2020 4:03 pm
"You and your twin brother are part of an elite special service unit on a top secret mission. Suddenly, a hellish void opens up and entices him through... now you're under attack from strange creatures and must fight to survive in the hope of finding him!"
This is my first 100% Z80 game, started back in March during the UK lockdown. As a kid, I got frustrated with the (mostly speed-related) limitations of BASIC and always wanted to make a Z80 game, alas I was only about 10 years old when I first got hold of a book on the subject so found it pretty daunting! Eventually YS would stick ZIP Compiler on its 1993 Christmas covertape and I'd bang out a handful of games with its help, but they were a far cry from the kind of games that the "wannabe rockstar coder" of my child self had dreamed of making. The more recent combination of boredom and literally being kept awake trying to decipher the weird layout of the ZX Spectrum's display file meant there was an itch to scratch and finally a reason to do just that!
I'm pretty happy with it for a first attempt, though I definitely had too high expectations of what the Speccy could handle and definitely threw myself in at the deep end That said, I've definitely learned a lot that I wouldn't have otherwise... so my next game is going to be much simpler and hopefully taking weeks rather than months to complete development
Download
This is my first 100% Z80 game, started back in March during the UK lockdown. As a kid, I got frustrated with the (mostly speed-related) limitations of BASIC and always wanted to make a Z80 game, alas I was only about 10 years old when I first got hold of a book on the subject so found it pretty daunting! Eventually YS would stick ZIP Compiler on its 1993 Christmas covertape and I'd bang out a handful of games with its help, but they were a far cry from the kind of games that the "wannabe rockstar coder" of my child self had dreamed of making. The more recent combination of boredom and literally being kept awake trying to decipher the weird layout of the ZX Spectrum's display file meant there was an itch to scratch and finally a reason to do just that!
I'm pretty happy with it for a first attempt, though I definitely had too high expectations of what the Speccy could handle and definitely threw myself in at the deep end That said, I've definitely learned a lot that I wouldn't have otherwise... so my next game is going to be much simpler and hopefully taking weeks rather than months to complete development
Download