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Re: Old new software

Posted: Fri Mar 16, 2018 1:59 pm
by R-Tape
Ralf wrote: Sun Mar 11, 2018 4:34 pm No, I'm not sure if Cafe Turco is made with AGD. It looks similar, sprites are drawn with XOR and these ladders look Jonathan's Cauldwell style (compare Egghead) but I don't have the proof.
I agree, that's about as AGD as AGD can get! Unaltered screen layout and they've even used a barely modified version of the sausage sprite from one of the AGD demos.

Having said that it would be good to be able to prove it's AGD in less clear cases.

[mention]Jonathan[/mention] , are there giveaways in the code that identify if a game is made with AGD? Ones that work for all or most versions?

Re: Old new software

Posted: Sat Mar 17, 2018 6:23 pm
by Ralf
I'll continue uploading stuff.

A Russian production from 2017

Russian original name: Неожиданное Путешествие
English translation (and ZXDB name I guess): Unexpected Trip
Genre: text game with graphics, gamebook ( yes, it's another gamebook, are they becoming popular recently? ;) )
Author: STD
Language: Russian (only, unfortunately)

Image

It was mentioned here:
http://zx-pk.ru/threads/28310-quot-neoz ... a-vas.html

The download (I allowed myself to add autobooting to disk image):
https://www.sendspace.com/file/nzjqcn

Re: Old new software

Posted: Sat Mar 24, 2018 6:51 pm
by Ralf
Zx Dungeon, an unfinished project from 2017:

viewtopic.php?f=9&t=553

Image

Re: Old new software

Posted: Mon Mar 26, 2018 9:03 pm
by Ralf
ZX Spacies

An unfinished clone of Space Invaders from 2016:

Image

The download
https://www.sendspace.com/file/384mlt

Re: Old new software

Posted: Sun Nov 18, 2018 1:00 pm
by Jonathan
R-Tape wrote: Fri Mar 16, 2018 1:59 pm
Ralf wrote: Sun Mar 11, 2018 4:34 pm No, I'm not sure if Cafe Turco is made with AGD. It looks similar, sprites are drawn with XOR and these ladders look Jonathan's Cauldwell style (compare Egghead) but I don't have the proof.
I agree, that's about as AGD as AGD can get! Unaltered screen layout and they've even used a barely modified version of the sausage sprite from one of the AGD demos.

Having said that it would be good to be able to prove it's AGD in less clear cases.

@Jonathan , are there giveaways in the code that identify if a game is made with AGD? Ones that work for all or most versions?

Looks like AGD to me, it even appears to be using some of the generic blocks from the demonstration game Diamond Geezer. ;)

It's pretty easy to tell if a game has been created in AGD versions 4.0 to 4.7, just save out a 48K snapshot of it and try importing it into MPAGD. Graphics, map, code... everthing will be pretty much at your mercy then. I'm also assured that AGDX games can be imported, although I haven't tried it myself.