Extruder

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
hikoki
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Re: Extruder

Post by hikoki » Tue Apr 17, 2018 11:13 am

@druellan Another option could be Retroarch's Netplay.
Simply Austin made a nice Retropie image for Spectrum games.
According to this video review, netplay performs much better on the PC than the Pi
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Re: Extruder

Post by druellan » Tue Apr 17, 2018 12:17 pm

Oh, thanks for that!

A couple of member use Retroarch for streaming, I'm going to ask about it, but if I remember correctly, the FUSE core for Retroarch is not Netplay capable. I might be wrong, though.
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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

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Re: Extruder

Post by hikoki » Tue Apr 17, 2018 1:06 pm

druellan wrote:
Tue Apr 17, 2018 12:17 pm
..the FUSE core for Retroarch is not Netplay capable. I might be wrong, though.
There could be some way to install other emulators? something to ask the Retroarch developers.
The Pi version seems to support FBZX and two Fuse core versions : https://github.com/retropie/retropie-se ... X-Spectrum
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Re: Extruder

Post by hikoki » Tue Apr 17, 2018 3:39 pm

From the netplay-faq on Libretro's site
Which cores work for netplay?
* On a technical level, every core that supports save states should work but the performance requirements may be too high for it to work in any practical level.
Save states.. Is not RZX and rollback what this is about? Maybe @serbalgi , @Fred et al. have overlooked the possibility to support Netplay on Retroarch :)
I guess Libretro only supports open source emulators. Apart from Fuse, another one that supports RZX is Unreal Speccy Portable. By the way, @PeterJ USP has an addon for Chrome browser that may be useful to support playing online.
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Re: Extruder

Post by druellan » Tue Apr 17, 2018 3:59 pm

Interesting! Save states is the way EmuZWin does it AFAIK, and Plus-F is doing something similar but fragmenting the packets to improve latency.
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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

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Re: Extruder

Post by Fred » Tue Apr 17, 2018 10:14 pm

hikoki wrote:
Tue Apr 17, 2018 3:39 pm
Save states.. Is not RZX and rollback what this is about? Maybe @serbalgi , @Fred et al. have overlooked the possibility to support Netplay on Retroarch :)
The fuse team don’t make the libretro plugin for Fuse, I do know that the person that does was investigating upgrading it to a newer version and I think it could be expanded to support lots more of these features (snapshot states are absolutely possible as far as I can see).
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Re: Extruder

Post by druellan » Wed Apr 18, 2018 11:44 am

hikoki wrote:
Tue Apr 17, 2018 3:39 pm
@PeterJ USP has an addon for Chrome browser that may be useful to support playing online.
I'm going to check that!
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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

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Re: Extruder

Post by hikoki » Wed Apr 18, 2018 4:40 pm

druellan wrote:
Wed Apr 18, 2018 11:44 am
hikoki wrote:
Tue Apr 17, 2018 3:39 pm
@PeterJ USP has an addon for Chrome browser that may be useful to support playing online.
I'm going to check that!
Yes, I didn't know about this either because my old PCs don't support Chrome. NaCl means native client. C/Cplus emulators running natively on the Browser? :shock: this could be useful for other emulators which are coded in C/Cplus like Fuse and Zesarux
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Re: Extruder

Post by hikoki » Wed Apr 18, 2018 4:51 pm

Fred wrote:
Tue Apr 17, 2018 10:14 pm
The fuse team don’t make the libretro plugin for Fuse, I do know that the person that does was investigating upgrading it to a newer version and I think it could be expanded to support lots more of these features (snapshot states are absolutely possible as far as I can see).
Thanks for considering "snapshots states" !!
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Re: Extruder

Post by hikoki » Tue Sep 11, 2018 1:14 pm

I've learnt about Fuse-Libretro
https://github.com/libretro/fuse-libretro
supports save states. Could this be used for Retroarch's Netplay?
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