little puzzle game WIP
little puzzle game WIP
I started making a little puzzle game (Keys are WASD)
"Rosco the Cat 3, Escape from the Palace of Endings" - working title
Its a continuation of Rosco the Cat - the crap game I made several years ago
This time its with AGDXmini - I started it as a little proof of concept really, I wanted to see if I could make something like Hajo's "Mushroom Man" (a zx basic game) in AGD.
Its my fist attempt, and has bugs, but is completable - I won't spoil the surprise!
Please let me know what you think.
If anyone has any suggestions or level ideas, please let me know and I'll try to add more. I will continue with this and try to make it a polished game if I can. Although I feel I may be pushing my skill set quite a bit
https://drive.google.com/file/d/1yfRu-_ ... sp=sharing
"Rosco the Cat 3, Escape from the Palace of Endings" - working title
Its a continuation of Rosco the Cat - the crap game I made several years ago
This time its with AGDXmini - I started it as a little proof of concept really, I wanted to see if I could make something like Hajo's "Mushroom Man" (a zx basic game) in AGD.
Its my fist attempt, and has bugs, but is completable - I won't spoil the surprise!
Please let me know what you think.
If anyone has any suggestions or level ideas, please let me know and I'll try to add more. I will continue with this and try to make it a polished game if I can. Although I feel I may be pushing my skill set quite a bit
https://drive.google.com/file/d/1yfRu-_ ... sp=sharing
- bob_fossil
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Re: little puzzle game WIP
Maybe redefinable keys or at least an option for QAOP keys? Would be nice to have some object counters for the keys and bones to keep track of things. Is there a key to reset the level? Got to level 3 and ran out of bones so I couldn't pass the dogs. There didn't seem to be an obvious way to start over after making a mistake, You might also want to clear the screen in the basic loader before starting your game - there's a stray B in the top left corner, from the 'Bytes: '.
Re: little puzzle game WIP
Yes, I'll sort the keys out.
I want to add counters but still figuring it out. Maybe it can be done as messages I'm note sure yet.
Ah, that B, wondered what that was
Thank you for trying, did you get past that level? There are other mechanics in later levels
I want to add counters but still figuring it out. Maybe it can be done as messages I'm note sure yet.
Ah, that B, wondered what that was
Thank you for trying, did you get past that level? There are other mechanics in later levels
- bob_fossil
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Re: little puzzle game WIP
Now up to level 5 but it's late so I'll have another look tomorrow. Maybe some sort of level code / password system might be useful too?
UPDATE:
Should I be able to push the boulders into each other? On level 5 if I push two boulders together they merge into one boulder. I've also managed to push a boulder through into a wall piece.
UPDATE:
Should I be able to push the boulders into each other? On level 5 if I push two boulders together they merge into one boulder. I've also managed to push a boulder through into a wall piece.
Re: little puzzle game WIP
Yes, there are these bugs with the boulders. If you try hard enough you can push yourself into the wall and get stuck.
I don't think you can cheat the level by doing this, but it is not ideal!!
I need to overhaul the code quite a bit to get this working better.
I've also used sprites for collectables, I should probably change them to objects rather than sprites and that way I can free up some of the 8 sprite events for other games elements
Thank you for playing it [mention]bob_fossil[/mention]
Other things I am thinking of/want to add....
Guns that shoot holes in walls you can then walk through
Water and air tanks
Baddies that get unlocked and chase you in parts of the level
Better rock physics
Loading screen
More levels
Menu with define keys
An ending screen
Counters that show what you have
A room name for each level
Sound effects / music
I don't think you can cheat the level by doing this, but it is not ideal!!
I need to overhaul the code quite a bit to get this working better.
I've also used sprites for collectables, I should probably change them to objects rather than sprites and that way I can free up some of the 8 sprite events for other games elements
Thank you for playing it [mention]bob_fossil[/mention]
Other things I am thinking of/want to add....
Guns that shoot holes in walls you can then walk through
Water and air tanks
Baddies that get unlocked and chase you in parts of the level
Better rock physics
Loading screen
More levels
Menu with define keys
An ending screen
Counters that show what you have
A room name for each level
Sound effects / music
Re: little puzzle game WIP
Looking at the screenshot I believed it's a dog, not a cat
Re: little puzzle game WIP
There is a dog and a cat in the screen shot
Re: little puzzle game WIP
Updated version....
Keys are
qaop
also 'r' restarts the level and 'n' skips the level
sorted the background out
https://drive.google.com/file/d/1KXead6 ... sp=sharing
Keys are
qaop
also 'r' restarts the level and 'n' skips the level
sorted the background out
https://drive.google.com/file/d/1KXead6 ... sp=sharing
- bob_fossil
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Re: little puzzle game WIP
I managed to get to the door on level 5 but I think I'd previously pushed some boulders together. On entering the door, the game crashed back to basic with an 'I: For Without Next' error. Sorry for the vague bug report. I'll try to avoid pushing boulders together from now on.
Re: little puzzle game WIP
Rosco Returns! (but better and much smoother)
If you're after some level designers I'd have a bash in the new year. I remember looking at Mushroom Man (and Syd Spider) and wondering what could be added that they didn't already think of, and unfortunately I couldn't think of much.
All the extras you plan to implement sound great to me. I don't know if there's any mileage in this, but what about the possibility of blocks that are pushed onto another block, that then create more of a different one (e.g. push a seed onto fertiliser and get 8 potatoes that are useful for something).
I made it this far, and it crashed:
(Or is that the ending? )
If you're after some level designers I'd have a bash in the new year. I remember looking at Mushroom Man (and Syd Spider) and wondering what could be added that they didn't already think of, and unfortunately I couldn't think of much.
All the extras you plan to implement sound great to me. I don't know if there's any mileage in this, but what about the possibility of blocks that are pushed onto another block, that then create more of a different one (e.g. push a seed onto fertiliser and get 8 potatoes that are useful for something).
I made it this far, and it crashed:
Spoiler
Re: little puzzle game WIP
haha - Like the Bizzelllllll at the end [mention]R-Tape[/mention]
Yes, that is the last level, designed by my 7 year old son
Although I've since added shooting arrows that make if tough as hell - look out for the next version in a few days.
I love plant idea, and I can imaging that would be easy enough to code into the game - spawn 8 collectable sprites around the player. It would be awesome if you would have a bash at level designs [mention]R-Tape[/mention] !!
I've spent my free time today discovering bugs and learning to use AGDXmini. It feels quite a challenge to try to use AGD but not have it feel immediately like its AGD.
Today Ive....
Got room messages working - a name for each room/level
A basic score system
firing arrows that can kill the player
Stopped the game crashing upon completion. After the last level the game re-starts.
black backgrounds and boarders
You can now skip levels (n) and reset levels (r)
Make the last level rock hard
Discovered loads of bugs
My son's design....
Yes, that is the last level, designed by my 7 year old son
Although I've since added shooting arrows that make if tough as hell - look out for the next version in a few days.
I love plant idea, and I can imaging that would be easy enough to code into the game - spawn 8 collectable sprites around the player. It would be awesome if you would have a bash at level designs [mention]R-Tape[/mention] !!
I've spent my free time today discovering bugs and learning to use AGDXmini. It feels quite a challenge to try to use AGD but not have it feel immediately like its AGD.
Today Ive....
Got room messages working - a name for each room/level
A basic score system
firing arrows that can kill the player
Stopped the game crashing upon completion. After the last level the game re-starts.
black backgrounds and boarders
You can now skip levels (n) and reset levels (r)
Make the last level rock hard
Discovered loads of bugs
My son's design....
- bob_fossil
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Re: little puzzle game WIP
Got to the kill screen ending with the new version. QAOP controls are much appreciated. Still managed to push / merge a boulder inside a wall on level 5.
Re: little puzzle game WIP
Thanks for playing/testing, i really appreciate it
there are 7 levels, I've made level 7 much harder, with an action element. Do you think this is the right direction, also, it is quite hard to get past. Have I made it too difficult. I've tweaked "the bell tower" level too.
link below....
you can skip levels using 'n' and restart a level using 'r'
https://drive.google.com/file/d/1n4MLXi ... sp=sharing
there are 7 levels, I've made level 7 much harder, with an action element. Do you think this is the right direction, also, it is quite hard to get past. Have I made it too difficult. I've tweaked "the bell tower" level too.
link below....
you can skip levels using 'n' and restart a level using 'r'
https://drive.google.com/file/d/1n4MLXi ... sp=sharing
- bob_fossil
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Re: little puzzle game WIP
I can't finish level 7 now. The timing on the first moving guardian in the small corridor is too tight. I can get past it sometimes but I always get killed on the return journey. Either extend the corridor it travels by 1 or 2 blocks to improve the chances of getting through or add another mechanic to the game which disables or stops the movement. Maybe pushing a boulder in their way blocks them off or turns them around or add a switch block which stops / starts them from moving? At the moment, those bad guys feel like they've been dropped in from a much faster paced game and feel out of place in the world you've created so far.
Re: little puzzle game WIP
Thanks Bob. The boulders could crush them. Great idea. I'll try
Yes, I was worried it was a bit ridiculous
Yes, I was worried it was a bit ridiculous
Re: little puzzle game WIP
https://drive.google.com/file/d/15H9SB5 ... sp=sharing
latest version, with a few new levels
Stuck on the water blocks at the minute, very much a wip.
latest version, with a few new levels
Stuck on the water blocks at the minute, very much a wip.
- bob_fossil
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Re: little puzzle game WIP
Rocks and scissors are a really nice feature and fit in well with the other elements of the game. Got to the last level 'hi'.