AGD and its variants

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TMD2003
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AGD and its variants

Post by TMD2003 »

Here's something that crossed my mind while writing the review of Battle From Below, which [mention]Jbizzel[/mention] wrote using AGDx Mini. Exactly how many variants of AGD are there, and what are the essential differences between them? I know of AGD, AGDx, AGDx Mini and... there are probably more. Should we include PGD in there as well? When I saw Battle From Below I thought AGDX Mini might be a replacement of sorts for PGD, which was used for Manic Muslim and (non-CGC) rEdIvIvUs, from 2005 and 2006 respectively, so I doubt that's been used for anything for quite a while. (Although, saying that, if anyone wants to write Manic Muslim II, or some other kind of PGD-based follow-up, just for the old-school Extra Crap Points, I encourage it.)

So, AGD experts, how many variants are there, and what are the differences?
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
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PeterJ
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Re: AGD and its variants

Post by PeterJ »

There is also the new (ish) software from Jonathan that runs on PCs. Multi Platform Arcade Game Designer.

https://jonathan-cauldwell.itch.io/mult ... e-designer

Also, another one which I had not heard of before and not updated since 2019.

https://github.com/tonyt73/AGD-Studio/releases
+3code

Re: AGD and its variants

Post by +3code »

I know only:

-AGD (and ROM AGD)
-AGDX
-AGDX Mini
-MPAGD
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Jbizzel
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Re: AGD and its variants

Post by Jbizzel »

there are loads of versions and flavors of AGDx

I think Alan makes different versions of specific purposes - with different options.

I cant find anything documented about his version control system, but on my PC I have a bout 3 versions on the AGDx mini, and 3 versions of AGDx.

its a little baffling to me! lol
XoRRoX
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Re: AGD and its variants

Post by XoRRoX »

Yes, it is indeed very confusing, in particular as far as AGDx concerned. I once suggested to Allan that an overview of what version supports what would make things more clear and inviting to use.

As far as I know, AGD Studio is dead.

Regarding Jonathan's creations, he also once made SEUD, Shoot Em Up Designer with which some enthusiasts are still making some very nice games, such as Pi-Dentity (released), Down The Pipe (in dev), Super Hair (in dev).

SEUD has some quirks but its a nice tool with which a base game can be made. The rest is done with assembly.

Interested developers can join our Facebook group @ https://www.facebook.com/groups/seudfb
firelord
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Re: AGD and its variants

Post by firelord »

Is there an actual 32bit version of AGD Studio (https://github.com/tonyt73/AGD-Studio) ?
All the 32bit versions have 64bit CompilerZX.exe files and won't run on Linux Wine.
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