Game Design (Split from Intro Thread)

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Einar Saukas
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Game Design (Split from Intro Thread)

Post by Einar Saukas »

rastersoft wrote: Mon Feb 22, 2021 4:09 pm Hi all:

My name is Sergio. I'm from Spain, and I had a 48K Sinclair ZX Spectrum when I was a child. I learned to code in assembly, but never did anything "real", until a month ago, that I decided to try to create a game. My intention is to do a graphical adventure that would work in a 48K model, and this is what I have done so far:

https://www.youtube.com/watch?v=qvqEp-XsD9I
This looks fantastic!

Did you consider using rectangular green floor tiles (either 32x16 or 64x32 pixels) instead of square (32x32 pixels)? I think it will help make it look more 3D.
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rastersoft
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Game Design (Split from Intro Thread)

Post by rastersoft »

Einar Saukas wrote: Mon Feb 22, 2021 4:48 pm
This looks fantastic!

Did you consider using rectangular green floor tiles (either 32x16 or 64x32 pixels) instead of square (32x32 pixels)? I think it will help make it look more 3D.
Thanks.

It's an interesting idea... I'll do a test tonight.
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rastersoft
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Game Design (Split from Intro Thread)

Post by rastersoft »

Einar Saukas wrote: Mon Feb 22, 2021 4:48 pm Did you consider using rectangular green floor tiles (either 32x16 or 64x32 pixels) instead of square (32x32 pixels)? I think it will help make it look more 3D.
I tested it, but I didn't like the result. Also tried with 4x3 tiles and the result is also odd-looking.
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Einar Saukas
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Game Design (Split from Intro Thread)

Post by Einar Saukas »

rastersoft wrote: Tue Feb 23, 2021 11:59 am
Einar Saukas wrote: Mon Feb 22, 2021 4:48 pm Did you consider using rectangular green floor tiles (either 32x16 or 64x32 pixels) instead of square (32x32 pixels)? I think it will help make it look more 3D.
I tested it, but I didn't like the result. Also tried with 4x3 tiles and the result is also odd-looking.
OK, thanks for trying!

My point was that a square tile suggests you are looking at it from straight up. A rectangular tile would suggest you are seeing it in perspective.

What about 32x48 pixels? Either this:

Image

or this:

Image
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rastersoft
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Re: Introduce yourself!

Post by rastersoft »

Einar Saukas wrote: Tue Feb 23, 2021 1:46 pm What about 32x48 pixels? Either this:

Image

or this:

Image
I still see them more like rectangular tiles, not perspective ones. To be "perspective", they need to be trapezoidal :-(

I also tried changing the circles by ovals, but the effect is still odd.
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Einar Saukas
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Re: Game Design (Split from Intro Thread)

Post by Einar Saukas »

rastersoft wrote: Tue Feb 23, 2021 2:49 pmI still see them more like rectangular tiles, not perspective ones. To be "perspective", they need to be trapezoidal :-(
Sorry, I meant perpendicular pseudo-3D like this or this.

rastersoft wrote: Tue Feb 23, 2021 2:49 pmI also tried changing the circles by ovals, but the effect is still odd.
Perhaps because the tile image itself doesn't look perpendicular pseudo-3D.

What about this:

Image

or this:

Image
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Re: Game Design (Split from Intro Thread)

Post by rastersoft »

Einar Saukas wrote: Tue Feb 23, 2021 4:08 pm Perhaps because the tile image itself doesn't look perpendicular pseudo-3D.

What about this:

Image

or this:

Image
Mmm... that looks better... but maybe adding also not-round circles for the screws...

BTW: a lot of those games use square tiles ;)
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Re: Game Design (Split from Intro Thread)

Post by rastersoft »

Einar Saukas wrote: Tue Feb 23, 2021 4:08 pm
Perhaps because the tile image itself doesn't look perpendicular pseudo-3D.
I tried with 4x3 and with elipsoids, but still not convinced. Check the map... The boxes look odd, and I don't get "more pseudo-3D effect".

Image

Neither sure about this one...

Image
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Re: Game Design (Split from Intro Thread)

Post by rastersoft »

Einar Saukas wrote: Tue Feb 23, 2021 4:08 pm What about this:

Image

or this:

Image
Ok, yes... when adding the character, it looks much better.

Image
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Einar Saukas
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Re: Game Design (Split from Intro Thread)

Post by Einar Saukas »

rastersoft wrote: Tue Feb 23, 2021 11:03 pm Ok, yes... when adding the character, it looks much better.

Image
I really like this version! :)
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Re: Game Design (Split from Intro Thread)

Post by rastersoft »

Unfortunately, having different sizes forces to do a lot of changes in the code, and some are not trivial...

What do you think about doing something like this, to keep the tile square but still preserve the illusion of pseudo-3D? Any idea of how to make it better?

Image
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Re: Game Design (Split from Intro Thread)

Post by AndyC »

Have you tried angling them slightly, might help to give the illusion of depth.
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Einar Saukas
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Re: Game Design (Split from Intro Thread)

Post by Einar Saukas »

rastersoft wrote: Wed Feb 24, 2021 7:38 pm Unfortunately, having different sizes forces to do a lot of changes in the code, and some are not trivial...

What do you think about doing something like this, to keep the tile square but still preserve the illusion of pseudo-3D? Any idea of how to make it better?

Image
It will look better if you put shadows only in the lower horizontal border, like this:

Image

And it will look even better to have a wider border so the tile will look slightly rectangular, like this:

Image
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Re: Game Design (Split from Intro Thread)

Post by rastersoft »

Einar Saukas wrote: Wed Feb 24, 2021 9:05 pm It will look better if you put shadows only in the lower horizontal border, like this:
And it will look even better to have a wider border so the tile will look slightly rectangular, like this:

Image
Unfortunately, those shadows look too much like steps, so finally I decided to just create three different tiles to emulate 4x3 tiles in a 4x4 grid. This way I can have the best of both worlds.

Image

Thanks anyway for your help!
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Einar Saukas
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Re: Game Design (Split from Intro Thread)

Post by Einar Saukas »

OK, that's a clever solution. Good work!
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Re: Game Design (Split from Intro Thread)

Post by Sparky »

That seems great!
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Re: Game Design (Split from Intro Thread)

Post by presh »

Really love the look of this!
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