Custom Loaders
Custom Loaders
Someone took the plunge and did a compilation of these ...
https://www.youtube.com/watch?v=8e_IkqfMeD4
https://www.youtube.com/watch?v=8e_IkqfMeD4
Re: Custom Loaders
In particular don't remember my Cobra having that loader.
I'l have to find that tape to check.
I'l have to find that tape to check.
Re: Custom Loaders
Look more closely - that static image is a composite of three different loaders. The corners of the loading screen and red stripes are from Moon Strike, not Cobra. Dunno about the blue stripes, could have been several.
Is the Fairlight one in the video from a re-release or 128K version? I had that game early on and I'm pretty sure the loading screen was just a straight wipe down the screen and then the countdown in the corner, which admittedly was clever enough. Loading the stone frame in first then the picture is a neat trick too, but the spiral box effect it ends on is a bit lame. It was clever technically, but like the Bobby Bearing one, it was just overdoing it. I think Indiana Jones was the first one I saw do that with a US Gold logo or something. All very elaborate but a terribly dull loading screen by the time it had finished!
Is the Fairlight one in the video from a re-release or 128K version? I had that game early on and I'm pretty sure the loading screen was just a straight wipe down the screen and then the countdown in the corner, which admittedly was clever enough. Loading the stone frame in first then the picture is a neat trick too, but the spiral box effect it ends on is a bit lame. It was clever technically, but like the Bobby Bearing one, it was just overdoing it. I think Indiana Jones was the first one I saw do that with a US Gold logo or something. All very elaborate but a terribly dull loading screen by the time it had finished!
Re: Custom Loaders
I was not referring to the video thumbnail, but the actual Cobra loading screen at 12m20s, that only transfers the pixels that it needs, and then paints attributes.
Mine, as far as I remember loaded as usual, as a regular screen.
- bob_fossil
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Re: Custom Loaders
The version of Cobra I had on the Magnificent Seven compilation used the ALKATRAZZ loader. I'm not sure many other Ocean titles used this as they tended to use Speedlock.
Re: Custom Loaders
Interesting, I'm starting to maintain the "Dynamic Loader Screen" group https://spectrumcomputing.co.uk/list?group_id=1050 so, I'm going to take a look for sure, but as commented, might be the case some loading schemes are from fan-made versions.
Thanks Bob for that insight on the Magnificent Seven compilation. I'm going to check that.
Thanks Bob for that insight on the Magnificent Seven compilation. I'm going to check that.
Re: Custom Loaders
I think Ocean may have changed the loader type depending on the release. I know they changed the loader for the C64 compilation and Hit Squad releases due to duplication/tapes being not as high quality, so fast loaders that had a higher fail rate on cheaper tapes were replaced with slower loaders. Which made for some VERY long loading times!!!!bob_fossil wrote: ↑Wed Mar 17, 2021 8:19 am The version of Cobra I had on the Magnificent Seven compilation used the ALKATRAZZ loader. I'm not sure many other Ocean titles used this as they tended to use Speedlock.
Checking the Hit Squad TZX and the original TZX releases of Cobra on the Spectrum, I can confirm that the original release has the interesting (nice!) build up to the loading screen with a timer under the game name, in seconds, as in the YouTube video. The Hit Squad version just displays the loading screen in one go, with no build up and has a minutes and second timer on the top left. However, checking the Magnificent Seven version, it's the same loading screen build up (and time) as the original release. I'm not sure if the actual loader is different (it sounds the same!)
Re: Custom Loaders
Ah man, I remember that Locomotion slide puzzle loading screen at 19mins in the video. That was some serious voodoo. I'd forgotten how varied these loaders were now we're spoiled by DivMMC.
That Flying Shark loader was cack. Used to go wrong a lot for me and also why waste so much time on the yellow and red headers every second or so.
That Flying Shark loader was cack. Used to go wrong a lot for me and also why waste so much time on the yellow and red headers every second or so.
Re: Custom Loaders
Mailstrom is another example of Ocean using Alkatraz -- like you say, they generally stuck to using Speedlock, although they also used Paul Owens Protection System for some of their other games, eg. Chase HQ and Batman: The Movie.bob_fossil wrote: ↑Wed Mar 17, 2021 8:19 am The version of Cobra I had on the Magnificent Seven compilation used the ALKATRAZZ loader. I'm not sure many other Ocean titles used this as they tended to use Speedlock.
I've seen a lot of Hit Squad releases that ditched the original loader in favour of Speedlock 7, hence the difference with Cobra Hit Squad (Speedlock 7) vs original (Alkatraz). The later versions of Speedlock loaded around 1.25x normal speed whereas Alkatraz loaded at around 1.5x -- so yeah, maybe that's because Alkatraz wasn't as reliable on crappy tapes?toot_toot wrote: ↑Thu Mar 18, 2021 7:47 am I think Ocean may have changed the loader type depending on the release. I know they changed the loader for the C64 compilation and Hit Squad releases due to duplication/tapes being not as high quality, so fast loaders that had a higher fail rate on cheaper tapes were replaced with slower loaders. Which made for some VERY long loading times!!!!
Checking the Hit Squad TZX and the original TZX releases of Cobra on the Spectrum, I can confirm that the original release has the interesting (nice!) build up to the loading screen with a timer under the game name, in seconds, as in the YouTube video. The Hit Squad version just displays the loading screen in one go, with no build up and has a minutes and second timer on the top left. However, checking the Magnificent Seven version, it's the same loading screen build up (and time) as the original release. I'm not sure if the actual loader is different (it sounds the same!)
(btw the version of Cobra in the video is the Erbe release with their own loader.)
Re: Custom Loaders
https://api.zxinfo.dk/v3/ - ZXDB API for developers
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
Re: Custom Loaders
It's completely fake though. It doesn't actually load anything in that time.
That's Firebird's Bleeploader, if there's an error you can just rewind to the last block and retry. They usually put a standard loader on the b-side.
Re: Custom Loaders
I do remember trying to reload failed chunks but it never seemed to work for me. Perhaps I had a damaged tape. I got most of my games with my +2 second hand out of the Friday Ad.
Re: Custom Loaders
Well, this one is not fake, it really loads the game while the screen is drawn.
http://retrospec.sgn.net/users/tomcat/y ... ndTrap.zip
My second favorite loader is the one with the slanted screen drawing:
http://retrospec.sgn.net/users/tomcat/y ... o_Kosi.zip
Custom loaders with random attribute drawing are also my favorites, like the ones from The Hobbit 128k or Moon Strike which is similar, but with a lot more content:
https://www.youtube.com/watch?v=EW7dL5ULL_o
https://www.youtube.com/watch?v=QVXAYhZo6nA
Re: Custom Loaders
I remember absolutely hating that one trying to convert the loader without any success for hours just to discover you're supposed to ignore the first block, since it's fake just to give the illusion is loading while the screen moves, watching the animation on every-single-test the best psychological copy protection out there!
Re: Custom Loaders
I checked. The original one also loaded in parts but with first the attributes, then the pixels. The Erbe re-release shown in this video loads first the pixels, then the attributes.
Re: Custom Loaders
Archie Robbins' re-releases also include custom animated loading of the screens.
Re: Custom Loaders
My name is Ivan Benišek from Serbia, I made some custom loaders and all compressed by BUSYSOFT compression method, all games have load error protection, fast and funny loader, also works on all machines including +2A and +3, also with Interface 1 attached.
Here is the collection:
https://www50.zippyshare.com/v/pi17P4qV/file.html
Also some youtube videos:
https://youtu.be/En5p1BtEJkw
and the old one:
https://youtu.be/PbspcnHFCyM
Growing up!
Here is the collection:
https://www50.zippyshare.com/v/pi17P4qV/file.html
Also some youtube videos:
https://youtu.be/En5p1BtEJkw
and the old one:
https://youtu.be/PbspcnHFCyM
Growing up!
- Alessandro
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Re: Custom Loaders
Thank you Ivan. However clicking on the first link always returns a "403 Forbidden" error to me, could something be done about it?
Re: Custom Loaders
Yeah unfortunately zippyshare is blocked in several countries. Hopefully @chixus doesn't mind but I took the liberty of re-uploading it to easyupload where it should be accessible for 30 days:Alessandro wrote: ↑Thu Nov 03, 2022 4:53 pm Thank you Ivan. However clicking on the first link always returns a "403 Forbidden" error to me, could something be done about it?
https://easyupload.io/ynstne
- Alessandro
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Re: Custom Loaders
Re: Custom Loaders
https://drive.google.com/drive/folders/ ... tUbwJ2caJGAlessandro wrote: ↑Thu Nov 03, 2022 4:53 pm Thank you Ivan. However clicking on the first link always returns a "403 Forbidden" error to me, could something be done about it?
Re: Custom Loaders
here is new one and old link should work!
Here is again!
https://drive.google.com/drive/folders/ ... sp=sharing
- Alessandro
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Re: Custom Loaders
There are a number of custom loaders which are not present in that video:
https://worldofspectrum.org/forums/discussion/47463/
Also, of course, check my own SetoLOAD :
https://www.alessandrogrussu.it/setoload-en.html
https://worldofspectrum.org/forums/discussion/47463/
Also, of course, check my own SetoLOAD :
https://www.alessandrogrussu.it/setoload-en.html
Re: Custom Loaders
Looks good to me!
I did similar a couple of years ago with this and MM and for the sake of it 16K JSW too, with compression I got them down to this:
Title ... New Speed ... Original Speed
JSW = 51s / 3m 4s
MM (SP Version) = 49s / 3m 35s
MM (BB Version) = 49s / 3m 26s
JSW (16K version) = 29s / 1m , 6s