LOL. That's because it is based on the actual recipient who I did this screen for. The original watercolour art was a Birthday present from his wife.
New loading screens by Andy Green
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Re: New loading screens by Andy Green
The Birds and the Bees:
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Re: New loading screens by Andy Green
Great screens ad always.
BTW, I've always found that bee disturbing!
BTW, I've always found that bee disturbing!
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Re: New loading screens by Andy Green
JSW is so much bigger that I'd be amazed if it doesn't, so I'm betting yes...R-Tape wrote: ↑Fri Mar 09, 2018 9:08 amYou're right, you'd think the Cold Store might have some but no. There's one to store away for the world's most obscure pub quiz.5MinuteRetro wrote: ↑Thu Mar 08, 2018 10:42 pm I don't think there was a single white platform in MM? I stand to be corrected, of course.
Does the same go for JSW? (No peeking!)
Retro stuff, real quick
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Re: New loading screens by Andy Green
A new one - how would Superfrog look on Spectrum, by maestro Andy Green:
Re: New loading screens by Andy Green
Nice. It just gets away with the thick black line, that's a neat way of having a black lined image mixed with a colourful background.
Re: New loading screens by Andy Green
Yes, we have a nice trick here, first the thick black line around the hero, and then another dithered "line".
Black line was required to avoid color clash but here it became an integral part of design, it actually fits the picture quite well.
Black line was required to avoid color clash but here it became an integral part of design, it actually fits the picture quite well.
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Re: New loading screens by Andy Green
Thanks Ralf, for posting the screens. Really appreciate it! And thank you everyone for your continuous kind comments.
Here's something I don't normally post - abandoned screens:
With Superfrog, I played with a couple of ideas before the final screen. The first you see below, would've been based on the Commodore CD32 box art (also pictured). The frog in my pic looks like he's just done 10 rounds with Mike Tyson lol. The third image below; I thought about putting in the game level screen behind Superfrog but on a curved planet instead. I wasn't happy with it so gave up on that one as well.
Here's something I don't normally post - abandoned screens:
With Superfrog, I played with a couple of ideas before the final screen. The first you see below, would've been based on the Commodore CD32 box art (also pictured). The frog in my pic looks like he's just done 10 rounds with Mike Tyson lol. The third image below; I thought about putting in the game level screen behind Superfrog but on a curved planet instead. I wasn't happy with it so gave up on that one as well.
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Re: New loading screens by Andy Green
I really like this one. The colors just seem to work great.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: New loading screens by Andy Green
If ever I'm not working on any screens (!), I might return to this one and see how it progresses.Ast A. Moore wrote: ↑Sun Mar 25, 2018 10:43 amI really like this one. The colors just seem to work great.
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Re: New loading screens by Andy Green
New loading screen for the unreleased Backpackers Guide to the Universe Part 2 (Fantasy Software). More information on how this one came about can be found here: viewtopic.php?f=2&t=595#p8203
Re: New loading screens by Andy Green
Another nice one!
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Re: New loading screens by Andy Green
Great screen.
Part 1 is a cool game. I love wandering around it.
Part 1 is a cool game. I love wandering around it.
Re: New loading screens by Andy Green
A screen/mockup for Another World by Andy Green, If anybody ever tries to convert it to Spectrum, here is the start
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Re: New loading screens by Andy Green
Yeah, I had the PC game and I think it's a good idea to convert it to Spectrum.
Re: New loading screens by Andy Green
Another World seems possible to be converted to Spectrum but if I were to do it I wouldn't bother with vector graphics like in the original and do it all on sprites. Just lke in the Andy's mockup. It would be much faster and easier to do this way.
Re: New loading screens by Andy Green
Toki
(from the list of "games that could appear on Spectrum but never did")
(from the list of "games that could appear on Spectrum but never did")
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Re: New loading screens by Andy Green
Being quite cynical of my own work, I have to say I'm really pleased how the Toki screen turned out. This one also has the biggest number of saved WIP files as well which can all be seen in a timeline video that I uploaded to my Facebook page.
https://www.facebook.com/AndyGreenPixel ... permPage=1
https://www.facebook.com/AndyGreenPixel ... permPage=1
Re: New loading screens by Andy Green
Andy, that Toki loading screen is just a piece of art
Re: New loading screens by Andy Green
Yep agreed. It's all good but I have to say I can barely bring myself to concentrate on anything but the bottom left of the picture.
Re: New loading screens by Andy Green
That^ didn't sound right, I meant because it was so good rather than it being imbalanced or anything (and it's based on the inlay anyway). One of my favourites.
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Re: New loading screens by Andy Green
The Forest of Doom (ZX Spectrum, Puffin Books, 1984) - alternative loading screen.
This game, based on the brilliant Fighting Fantasy books, never had a loading screen and although I originally did one back in 1995 on the Amiga (which can be found in the Commodore Amiga Pixel Art album on my Facebook page), I set myself a challenge of giving it the humble ZX Spectrum treatment.
The method I used was running WinUAE (Amiga emulator) with DPaint and my picture loaded into it alongside Multipaint (the program I use to create Spectrum screens) and then redraw all the sections using a grid method.
Of course, the ZX Spectrum palette doesn't have brown, so non-bright red was used to get a closeness and while the screen may seem a tad overkill with the aforementioned colour, it is, afterall, a night-time scene. Anyhow, I hope this screen brings back memories of those ace books!
This game, based on the brilliant Fighting Fantasy books, never had a loading screen and although I originally did one back in 1995 on the Amiga (which can be found in the Commodore Amiga Pixel Art album on my Facebook page), I set myself a challenge of giving it the humble ZX Spectrum treatment.
The method I used was running WinUAE (Amiga emulator) with DPaint and my picture loaded into it alongside Multipaint (the program I use to create Spectrum screens) and then redraw all the sections using a grid method.
Of course, the ZX Spectrum palette doesn't have brown, so non-bright red was used to get a closeness and while the screen may seem a tad overkill with the aforementioned colour, it is, afterall, a night-time scene. Anyhow, I hope this screen brings back memories of those ace books!
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Re: New loading screens by Andy Green
Great.
Text adventures are usually a good source for new screens.
Text adventures are usually a good source for new screens.