Radastanian graphics
Posted: Sun Oct 24, 2021 10:52 am
not much used, although pretty cute and "economical", it consists of 6144 (6160) bytes in zx screen area
it doesn't seem to be supported anymore, several games exist
especially the Return to Holy Tower is a great game
https://www.zxuno.com/ht2/
here are some screens:
https://zxfiles.samcoupe.cz/download/mb03/RADASHOW.TAP
10 REM activate radastanian mode
20 OUT 64571,64: OUT 64827,3
30 REM Load screen and palette (6144 + 16 bytes)
40 LOAD "" CODE 16384
50 REM set palette
60 FOR p = 0 TO 15: OUT 48955, p: OUT 65339, PEEK(p + 22528): NEXT p
70 PAUSE 0
80 REM deactivate radastanian mode
90 OUT 64571,64: OUT 64827,0
Radastan Mode is available on: ZX-Uno family (ZXDOS+ etc.), SpecNext, MB03+ interface, ZX eLeMeNt
More demos and support available?
it doesn't seem to be supported anymore, several games exist
especially the Return to Holy Tower is a great game
https://www.zxuno.com/ht2/
here are some screens:
https://zxfiles.samcoupe.cz/download/mb03/RADASHOW.TAP
10 REM activate radastanian mode
20 OUT 64571,64: OUT 64827,3
30 REM Load screen and palette (6144 + 16 bytes)
40 LOAD "" CODE 16384
50 REM set palette
60 FOR p = 0 TO 15: OUT 48955, p: OUT 65339, PEEK(p + 22528): NEXT p
70 PAUSE 0
80 REM deactivate radastanian mode
90 OUT 64571,64: OUT 64827,0
Radastan Mode is available on: ZX-Uno family (ZXDOS+ etc.), SpecNext, MB03+ interface, ZX eLeMeNt
More demos and support available?