My Graphics and how I create them.
Posted: Fri Mar 30, 2018 12:39 am
Hey guys. I've been doing games and graphics etc. on ZX Spectrum for a couple of years now. Thought I'd share some with you..
My main program of choice is Adobe Photoshop (CS6 when at home and CC when at work) on PC Windows 8.1. I also have a Huion A4 graphics tablet at home and a Wacom A3 Tablet at work.
When using Photoshop I have a template. I have a half transparent 8x8 pixel checker board layer so I can try to work around colour clash as best I can .
Once a piece is complete and taking it into game I use ZX Paintbrush to load it up and check for any anomalies like more than 2 colours per 8x8 character. Then save it out as a scr file.
Any in-game Sprite work is done with-in AGD itself. Its a pretty basic editor but you can import from a scratch pad, so you could use Photoshop or another package to create these.
Anyway I hope you like them and found it semi-interesting in how I create my artwork.
My main program of choice is Adobe Photoshop (CS6 when at home and CC when at work) on PC Windows 8.1. I also have a Huion A4 graphics tablet at home and a Wacom A3 Tablet at work.
When using Photoshop I have a template. I have a half transparent 8x8 pixel checker board layer so I can try to work around colour clash as best I can .
Once a piece is complete and taking it into game I use ZX Paintbrush to load it up and check for any anomalies like more than 2 colours per 8x8 character. Then save it out as a scr file.
Any in-game Sprite work is done with-in AGD itself. Its a pretty basic editor but you can import from a scratch pad, so you could use Photoshop or another package to create these.
Anyway I hope you like them and found it semi-interesting in how I create my artwork.