I have ported John Elliott's ZXZVM to esxDOS. ZXZVM lets you play Z-Machine adventure games (typically the old Infocom text adventures and newer text adventures) on your ZX Spectrum.
This port to esxDOS means you can now use ZXZVM on a 128k / +2 or +2A machine with a divIDE or divMMC, rather than just a +3.
Binaries and source code for my modifications are available here. To load a game you can do:
Great! Although I personally prefer to play text adventures under emulation, this is a welcome feature indeed.
Edit: I tried to test the new command with SpecEmu. Unfortunately it always ends up with an "Invalid PATH" message, regardless if the .Z5 file is in the root of the SD card or into a directory. What am I doing wrong?
[mention]bob_fossil[/mention] Directory BIN\BPLUGINS in zxzvm_latest.zip is empty? Is that right? Where can we find/enable PlugIn for e.g. .Z5-Files? PlugIns only running with divMMC-Interface/Expanded Memory?
Luzie wrote: ↑Thu Jan 13, 2022 5:05 pm
@bob_fossil Directory BIN\BPLUGINS in zxzvm_latest.zip is empty? Is that right? Where can we find/enable PlugIn for e.g. .Z5-Files? PlugIns only running with divMMC-Interface/Expanded Memory?
Apologies - I've updated the zip file. My script to package up the files for a release wasn't including the plugins. ZXZVM will work without divMMC extended memory but the browser plugins won't.
Luzie wrote: ↑Thu Jan 13, 2022 4:24 pm
@Alessandro Starting fine with Heroes from: http://nothings.org/games/if/heroes/ for me in SpecEmu,
but after showing screen it seems to hang - or have I to wait longer?
SOLVED: Runs OK under Fuse. Seems I just have to wait some time longer for the thing to get started:
Luzie wrote: ↑Thu Jan 13, 2022 4:24 pm
@Alessandro Starting fine with Heroes from: http://nothings.org/games/if/heroes/ for me in SpecEmu,
but after showing screen it seems to hang - or have I to wait longer?
SOLVED: Runs OK under Fuse. Seems I just have to wait some time longer for the thing to get started:
Yes, it takes rather a long time to start up. I put Fuse at 400% speed and it still took a while to get going. I need to investigate. The +3 version of ZXZVM has some disk caching code which I didn't implement for esxDOS as I was hoping accessing data off the SD Card would be faster than a physical floppy disk.
Alessandro wrote: ↑Sun Jan 16, 2022 10:39 am
Thanks @Luzie, but are source files needed as well? I did not copy them.
I don´t think so, but not yet tried without them,
Alessandro wrote: ↑Sun Jan 16, 2022 10:39 am
However, I copied them in the root of the SD card as you did. Again, it returns "Invalid PATH"
Strange. Do you have the possibility to binary check/compare the files on the SD-Card to the files in the ZIP-archive? E.g. with Total Commander?
Maybe you should run a CHDKSK on the card if there´s trouble in the file-structure of the SD-Card or CF-Card if you are on divIDE?
You just need to copy the BIN folder in the zip file into the BIN folder on your SD Card or drive you're using. You don't need to copy manual.txt or the src folder over.
I get the invalid path also when I try to launch it on the Omni 128. I think it is due to an incompability in the divMMC of the Omni. I can get it work by first trying to run the z3/z5 file from the basic and after getting the invalid path error starting bin/_zxzvm/zxzvm.bas from the long filename browser. Now the zxzvm loads and starts just fine. So it looks like the zxzvm.bas is not found.
I can launch the help screen without any problems from basic by typing .zxzvm.
It works fine from the 128 mode of the n-go so I am pretty sure I set it up correct.
For clarification when I launch /bin/_zxzvm/zxzvm.bas the way I describe in the earlier post it starts the z3/z5 file I tried to launch earlier from the basic.
Would be best, if you can upload a ZIP-File of all the files/directories of your card to test against here. Or provide a .HDF-File of it, if you can create it with e.g. HDFmonkey GUI HDFgooey (Download: http://zxbasic.uk/files/hdfgooey-latest.zip)
Luzie wrote: ↑Tue Jan 18, 2022 5:02 pm
Would be best, if you can upload a ZIP-File of all the files/directories of your card to test against here. Or provide a .HDF-File of it, if you can create it with e.g. HDFmonkey GUI HDFgooey (Download: http://zxbasic.uk/files/hdfgooey-latest.zip)
This is the content of my Omni Card (without the other software)
Luzie wrote: ↑Tue Jan 18, 2022 5:02 pm
Would be best, if you can upload a ZIP-File of all the files/directories of your card to test against here. Or provide a .HDF-File of it, if you can create it with e.g. HDFmonkey GUI HDFgooey (Download: http://zxbasic.uk/files/hdfgooey-latest.zip)
This is the content of my Omni Card (without the other software)
Alessandro wrote: ↑Wed Jan 12, 2022 9:35 pm
Great! Although I personally prefer to play text adventures under emulation, this is a welcome feature indeed.
Edit: I tried to test the new command with SpecEmu. Unfortunately it always ends up with an "Invalid PATH" message, regardless if the .Z5 file is in the root of the SD card or into a directory. What am I doing wrong?
Dear [mention]Alessandro[/mention] Can you please tell us the complete command you send before you get the "Invalid PATH" error message? Which esxDOS-Version you are using? divIDE or divMMC?
Luzie wrote: ↑Tue Jan 18, 2022 5:02 pm
Would be best, if you can upload a ZIP-File of all the files/directories of your card to test against here. Or provide a .HDF-File of it, if you can create it with e.g. HDFmonkey GUI HDFgooey (Download: http://zxbasic.uk/files/hdfgooey-latest.zip)
This is the content of my Omni Card (without the other software)
[mention]Chris23235[/mention] Your files are with esxDOS 0.8.7. With this, I get the "Invalid Path"-Error. Updating it to esxDOS 0.8.9 .ZXZVM works without error (under Fuse Emulator).
@Chris23235 Your files are with esxDOS 0.8.7. With this, I get the "Invalid Path"-Error. Updating it to esxDOS 0.8.9 .ZXZVM works without error (under Fuse Emulator).
@Luzie Ah, that's the reason, many thanks for checking it. Then it will not work on the stock Omni at least. To update the esxDOS of the Omni it is necessary to program the EEPROM in a programmer and as I don't have one here I am stuck at 0.87 at the moment. I guess when 0.9 is released and is worth the hassle of updating this way, I will pick up a programmer for this.
Performance improvement for games that access the disk / file frequently (more noticeable on larger story files). Curses is now playable and Heroes now starts up much faster.
bob_fossil wrote: ↑Sun Jan 23, 2022 10:14 pm
v0.02
Performance improvement for games that access the disk / file frequently (more noticeable on larger story files). Curses is now playable and Heroes now starts up much faster.
Will be included into next issue of my "Almost (In-) Complete List of esxDOS DOT-Commands" viewtopic.php?f=2&t=4075 incl. Hint: "Works with esxDOS 0.8.9. Seems not to be working with esxDOS v.0.8.7 and esxDOS v0.8.8. (Trying on these reports "Invalid PATH" or "No such COMMAND, 0:1")."
For people having trouble with the zxzvm dot command on esxDOS 0.87/0.88, does this test dot command work any better? Just copy it into your /BIN/ folder. It loads the files directly rather than through the .bas loader.
bob_fossil wrote: ↑Mon Jan 24, 2022 11:03 pm
For people having trouble with the zxzvm dot command on esxDOS 0.87/0.88, does this test dot command work any better? Just copy it into your /BIN/ folder. It loads the files directly rather than through the .bas loader.
Hi Bob, unfortunately not, with this dot command my Omni simply resets after launching a file from the browser.
bob_fossil wrote: ↑Mon Jan 24, 2022 11:03 pm
For people having trouble with the zxzvm dot command on esxDOS 0.87/0.88, does this test dot command work any better? Just copy it into your /BIN/ folder. It loads the files directly rather than through the .bas loader.
Hi Bob, unfortunately not, with this dot command my Omni simply resets after launching a file from the browser.
One problem at a time. Can you load a story file directly from BASIC with this updated dot command?