in the game, the screen is made up (against a clean background) of arbitrary sprites
Treasure Island Dizzy - alternative colour scheme
Re: Treasure Island Dizzy - alternative colour scheme
here is the visual construction of the screen.
in the game, sprites are printed immediately on the screen, but without attributes.
(ATTR printed into the buffer) which is transferred after building the entire screen
in the game, sprites are printed immediately on the screen, but without attributes.
(ATTR printed into the buffer) which is transferred after building the entire screen
- Lee Bee
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Re: Treasure Island Dizzy - alternative colour scheme
Fascinating info, thank you Goodboy!
Re: Treasure Island Dizzy - alternative colour scheme
in principle game can be patched.
replaces (before displaying on the screen) game screen attributes with custom ones.
they can even be loaded (using esxdos)
..........
and I see another problem - empty space after taking the item
replaces (before displaying on the screen) game screen attributes with custom ones.
they can even be loaded (using esxdos)
..........
and I see another problem - empty space after taking the item