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Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Posted: Mon May 14, 2018 3:35 pm
by Ast A. Moore
I fixed Treasure Island Dizzy so that it (a) loads on a +2A/+3 in 128K mode and (b) the sampled speech doesn’t sound distorted. It is my understanding that the Andrew and Philip gave permission to SC (or any other site) to distribute their games.

Would SC like to add my fixed version to its DB, as well?

Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Posted: Mon May 14, 2018 3:39 pm
by R-Tape
Aye sounds good, can have a bugfix comment, PM sent.

Taa

Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Posted: Mon May 14, 2018 3:46 pm
by Ast A. Moore
Reading your PM not particularly loud but very clear. Sending one back as well.

Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Posted: Mon May 14, 2018 4:37 pm
by Spud
Ast A. Moore wrote: Mon May 14, 2018 3:35 pm I fixed Treasure Island Dizzy so that it (a) loads on a +2A/+3 in 128K mode and (b) the sampled speech doesn’t sound distorted. It is my understanding that the Andrew and Philip gave permission to SC (or any other site) to distribute their games.

Would SC like to add my fixed version to its DB, as well?
Good work, that's the best Dizzy of all in my excellent opinion.

Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Posted: Mon May 14, 2018 5:07 pm
by Nomad
I am Eggstatic about this. Nice work.

Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Posted: Mon May 14, 2018 5:44 pm
by Ast A. Moore
Spud wrote: Mon May 14, 2018 4:37 pm that's the best Dizzy of all in my excellent opinion.
I concur, but I’ll still give Dizzy III the same treatment, time permitting. (It has the opposite problem, the speech is distorted on the 128K/+2 but not on the +2A/+3.)