You can see the original listing of Zycie Maklera here, on pp26-27:
https://archive.org/stream/InformatykaK ... 6/mode/1up
uMIA some games 3
Moderator: pavero
Re: uMIA some games 3
The write-ip in IKS adds nothing:
"Trudne jest zycie maklera. Masz szanse stac sie millionerem. Twoj majatek to akcje kopalni rudy, czy zrobisz na nich fortune? - wszystko zalezy od Ciebie. Program na Commodore-64 przeniesie Cie na gielde. Czy potralisz zarobic?"
(Sorry for any typos. I know no Polish.)
Google Translate:
"It is difficult to live a brokerage. You have a chance to become a millionaire. Your estate is a mine of ore, will you make a fortune on it? - everything depends on you. The program on Commodore-64 will take you to the market. Have you ever made a profit?"
The context does not seem very British to me. Zycie Maklera seems to take a capitalist approach: running a mine to get rich. The miners' strike in the UK had a socialist agenda: it was anti-capitalist and about protecting jobs. I also doubt mines would have been seen at the time as a route to getting rich: they were being shut down for being unprofitable.
(On a separate point Manic Miner was not inspired by the miners' strike, but by Miner 2949er. It was released a year before the strike started. You are quite right, though, that Monty Mole was inspired by the strike.)
"Trudne jest zycie maklera. Masz szanse stac sie millionerem. Twoj majatek to akcje kopalni rudy, czy zrobisz na nich fortune? - wszystko zalezy od Ciebie. Program na Commodore-64 przeniesie Cie na gielde. Czy potralisz zarobic?"
(Sorry for any typos. I know no Polish.)
Google Translate:
"It is difficult to live a brokerage. You have a chance to become a millionaire. Your estate is a mine of ore, will you make a fortune on it? - everything depends on you. The program on Commodore-64 will take you to the market. Have you ever made a profit?"
The context does not seem very British to me. Zycie Maklera seems to take a capitalist approach: running a mine to get rich. The miners' strike in the UK had a socialist agenda: it was anti-capitalist and about protecting jobs. I also doubt mines would have been seen at the time as a route to getting rich: they were being shut down for being unprofitable.
(On a separate point Manic Miner was not inspired by the miners' strike, but by Miner 2949er. It was released a year before the strike started. You are quite right, though, that Monty Mole was inspired by the strike.)
Re: uMIA some games 3
Again great research Rothron which I should do myself I'll remember about you in such difficult cases
You convinced me that it doesn't feel British - a game about becoming rich from a mine released at the moment when mines were closing.
You know people, I'm a bit suspicious about original Polish games. In the past I discovered several times that sothething that seemed a genuine Polish production was actually a translation, without mentioning it anywhere in the game.
But here I would say now that the case is clear. The game was released in IKS as a listing for C64 and was adapted for Spectrum by the guys mentioned in the 1st post. Case closed.
You convinced me that it doesn't feel British - a game about becoming rich from a mine released at the moment when mines were closing.
You know people, I'm a bit suspicious about original Polish games. In the past I discovered several times that sothething that seemed a genuine Polish production was actually a translation, without mentioning it anywhere in the game.
But here I would say now that the case is clear. The game was released in IKS as a listing for C64 and was adapted for Spectrum by the guys mentioned in the 1st post. Case closed.