Slipknot on a spectrum 128k

On the creation of AY or Beeper music, including the packages used to do so.
MrPixel
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Slipknot on a spectrum 128k

Post by MrPixel » Tue May 22, 2018 6:23 pm

would it be possible to get Duality or Psychosocial to play on the spectrum 128k?

link:
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R-Tape
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Re: Slipknot on a spectrum 128k

Post by R-Tape » Tue May 22, 2018 6:51 pm

I'd love to hear someone attempt it in Beepola or AY! Big bassy guitars are something we hear less often on 8 bit.

Musicians - you have until Friday! :mrgreen:
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druellan
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Re: Slipknot on a spectrum 128k

Post by druellan » Tue May 22, 2018 7:00 pm

Well, there are some nice digital trackers for the Speccy, I wonder if if this can be done using samples.
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Re: Slipknot on a spectrum 128k

Post by Ralf » Tue May 22, 2018 8:13 pm

I would say that unfortunately Spectrum is not very good at playing hard rock/heavy metal style music.

I believe beeper would perform better in such cases than AY chip. AY has these soft, synthetic sound which cannot mimic electric guitars very well.

Of course you have two choices - you can do "normal" music or sampled music. With sampled music you are able to play practically anything quite close to the original but generally it takes a lot of memory and uses 100% of CPU times, unless you do some very clever and advanced tricks. It's a trade-off.
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Re: Slipknot on a spectrum 128k

Post by Ralf » Tue May 22, 2018 8:19 pm

Slightly offtopic - check this this recent Spectrum demo, the music may really surprise you. As I understand it's AY mixing samples with regular "instruments" plus some very tricky timing which enables some animation on the screen meanwhile.

http://www.pouet.net/prod.php?which=75986
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emook
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Re: Slipknot on a spectrum 128k

Post by emook » Tue May 22, 2018 9:23 pm

Ralf wrote:
Tue May 22, 2018 8:19 pm
Slightly offtopic - check this this recent Spectrum demo, the music may really surprise you. As I understand it's AY mixing samples with regular "instruments" plus some very tricky timing which enables some animation on the screen meanwhile.

http://www.pouet.net/prod.php?which=75986
It's a great demo, interestingly enough I've been trying to track down Poke, whose system they have used / adapted. Poke originally released DigiSID back in 2003. I'd love to get something like this working on the Next with all that lovely space available.

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Ast A. Moore
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Re: Slipknot on a spectrum 128k

Post by Ast A. Moore » Tue May 22, 2018 9:57 pm

Here’s the link to the DigiSID demo. It’s a TR-DOS Beta Disk image in the SCL format, but the demo itself doesn’t require any special hardware other than the stock AY chip on any 128K machine.

Here’s another interesting demo that produces non-typical sounds on the AY chip.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

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djnzx48
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Re: Slipknot on a spectrum 128k

Post by djnzx48 » Wed May 23, 2018 7:17 am

@R-Tape - I've got a WIP that might fit your bill. No guarantees it'll be ready by Friday though ;)

And of course, if a single AY chip isn't powerful or bassy enough, then why not just add another AY chip?
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Re: Slipknot on a spectrum 128k

Post by kowalski_tl » Mon Aug 27, 2018 11:50 am

emook wrote:
Tue May 22, 2018 9:23 pm
It's a great demo, interestingly enough I've been trying to track down Poke, whose system they have used / adapted.
Thanks :)
Although we know that Poke was the one who pioneered Atari tricks on Speccy, I have to stress that no single bit of his routines or any other tools or knowledge was used to make this demo. In fact, I don't even know how exactly he does this stuff but AFAIK our approach is quite different.
emook wrote:
Tue May 22, 2018 9:23 pm
Here’s another interesting demo that produces non-typical sounds on the AY chip.
This guy just quietly "borrowed" a bunch of .tap files with Atari music converted by me that I accidentally made public. Pretty lame.
The replayer code is the same as that used in Atarin.
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Re: Slipknot on a spectrum 128k

Post by emook » Thu Dec 20, 2018 10:53 pm

kowalski_tl wrote:
Mon Aug 27, 2018 11:50 am
Thanks :)
Although we know that Poke was the one who pioneered Atari tricks on Speccy, I have to stress that no single bit of his routines or any other tools or knowledge was used to make this demo. In fact, I don't even know how exactly he does this stuff but AFAIK our approach is quite different.
My apologies there, I assumed because in demo poke mentioned that there was some collaboration.

I've been digging around a bit more into these methods that attempt to break out of the boring old square tones. Very interesting!

Nik-o has a video of VT3 that was developed
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