HGFX - ZX Planar

Field Programmable Gate Array based devices! As exciting as they sound
SamC
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Posts: 176
Joined: Sun Sep 29, 2019 9:07 pm

Re: HGFX - ZX Planar

Post by SamC »

Luzie wrote: Tue Jan 10, 2023 7:55 pm a Freeware Graphics Editor for Windows which supports 256 Colour depth including Palette File (*.pal)
https://mtpaint.sourceforge.net/
http://grafx2.chez.com/
https://graphicsgale.com/us/
SamC
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Posts: 176
Joined: Sun Sep 29, 2019 9:07 pm

Re: HGFX - ZX Planar

Post by SamC »

Testing: DATA-GEAR (Z80-DMA) and HGFX

40% of the time by a CPU clocked at 14 MHz is still free, "waiting at HALT".

https://www.youtube.com/watch?v=55kMWyxOWBU
https://www.youtube.com/watch?v=UTbOxAAm0I4


SamC
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Posts: 176
Joined: Sun Sep 29, 2019 9:07 pm

Re: HGFX - ZX Planar

Post by SamC »

SAM Coupé - MODE4 graphics viewer

standard Coupé's SCREEN$ files are supported, 24592 bytes long, in .SSX (or older .SS4) "emulation" files
with 16 colours from the palette of 128 (bigger colour tables with line interrupts and palette changes not implemented yet)

the HGFX monitor in the LnxSpectrum emulator shows, how the HGFX is set and what colour palette is used

Image

https://zxfiles.net/download/mb03/SAM2HGFX
https://zxfiles.net/zxmb03.php#hgfx
SamC
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Posts: 176
Joined: Sun Sep 29, 2019 9:07 pm

Re: HGFX - ZX Planar

Post by SamC »

Lanex has prepared another game converted to HGFX.
This time he just removed attribute collisions and replaced some of sprite routines in the ZX screen.
He simply redirected most sprites to ZX-Planar layers, also to get different colours for sprites.

Apart from a hacking of a few routines, the game hasn't been edited, so it's still as slow and oddly synchronised as the original.
There is room for improvements and speeding up, because the HGFX routines are less demanding than the original zx-screen building.
Volunteers are needed... Or volume up the CPU speed in your eLeMeNt ZX. :D
The game is also playable in the LnxSpectrum emulator.

Paradise.tap

Image
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