WOOT 2022 released!

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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R-Tape
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WOOT 2022 released!

Post by R-Tape »

WOOT 2022 IS HERE!

DOWNLOAD THE BUNDLE HERE

Image

Contents:

Woot Tape Magazine - all the usual wibble.
Woot on Sunday - @flatduckrecords's more polished colour supplement
3DAttrMaze - @uglifruit's slick combination of maze and minigame
Ben Shapiro Sim - @TMD2003's adenoidal gabbling engine
Caveted against the Darkness - whatever 'Caveted' means, Fernando Pereira has updated this faster more playable compiled version of it
ChaosFX - @catmeows's surprisingly addictive sound fiddler
Final Fantasy Jukebox - @TMD2003 FF tunes and graphics showcase
The Legacy of Markham Island - @EdToo's recovered and rebuilt text adventure
N3 - @+3code's ULA+ intro and walking demo
NightmAirBnb - my own platform adventure game in which you can't die
Pondoom - I was inspired by @asteroidZX's crap dice 3 to mix Pontoon and assault course
Radioaction - nuclear safety against the clock. What do you mean, barely type-in quality?
Illuminati II - @TMD2003's latest code cracking installment
Woot & Spell - @Jbizzel's ZX version of the Speak and Spell
XMas Memory - @Ralf's warming christmassy graphics test
ZXMas Carol - @uglifruit. One to play on xmas day for that warm fuzzy glow.

That's it I think. Thanks so much to everyone that contributed. I found it tough trying to come up with the goods this year, so I'm so happy that so many people have contributed quality material. All this will be archived in ZXDB in due course.

Phew. Is it time for a sherry?

Enjoy the magazine and HAPPY ZXMAS. WOooooT!
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Re: WOOT 2022 released!

Post by flatduckrecords »

:dance WOOT WOOT WOOT :dance
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Re: WOOT 2022 released!

Post by uglifruit »

As ever, thanks for all the work you put into this, @R-Tape.
It's genuinely something I look forward to at this time of year.
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Andre Leao
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Re: WOOT 2022 released!

Post by Andre Leao »

Shared!!! Thanks for all the nice words, Dave ;)
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Mpk
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Re: WOOT 2022 released!

Post by Mpk »

W00t!
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Re: WOOT 2022 released!

Post by R-Tape »

Oh and thanks to various people that chipped in with gags @Mpk not mentioned yet. Apologies!
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Re: WOOT 2022 released!

Post by Morkin »

Awesome... :dance :dance :dance

Massive thanks to the contributors and of course @R-Tape for pulling out all the stops and making it so for us all.

...It's a bit of a godsend for me this year - due to a sudden visit from our good friend 'Mr Covid', my Xmas family/visiting plans are a bit scuppered... But at least I can console myself by having a Woot!-y Xmas, and probably watch that Netflix documentary about Captain Sausage and the 80s Speccy scene in Spain. :)
My Speccy site: thirdharmoniser.com
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Re: WOOT 2022 released!

Post by TMD2003 »

Seeing as I've made a heavy contribution to this, I should be diving into it immediately, BUT WAIT, THERE'S MORE! I'm preparing a SPECIAL EXTRA BONUS for those of you willing to make a small deviation from the ways of Our Revered Creator, Sir Clive. But don't fret, there will be no bread bin-shaped machines with drab colour palettes, nor any garishly-coloured and very long models promoted by a Cockney wideboy who says "You're fired!"

What could it be? Have there been any clues on other threads? Those of you who cracked the mystery of Waterbelle End last year should be able to work it out.

I'd better get it finished!
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
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Re: WOOT 2022 released!

Post by flatduckrecords »

TMD2003 wrote: Thu Dec 22, 2022 3:32 pm What could it be? Have there been any clues on other threads?
Spam/outré
Does it rhyme with HAM Toupée?
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Re: WOOT 2022 released!

Post by +3code »

flatduckrecords wrote: Thu Dec 22, 2022 5:08 pm
Spam/outré
Does it rhyme with HAM Toupée?
Spam/outré
I think it rhyme with Dagon, one of the gods of the Lovecraft tales.
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Re: WOOT 2022 released!

Post by PeterJ »

Can it only do uppercase characters @TMD2003?
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Re: WOOT 2022 released!

Post by Mpk »

I hope this conversation doesn't drag on.
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Re: WOOT 2022 released!

Post by uglifruit »

I've not played everything yet , but how great is @R-Tape's NightmAirBnb?!? Brilliant.

Rescuing Nuns alone could have been a game!
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Re: WOOT 2022 released!

Post by Jbizzel »

uglifruit wrote: Thu Dec 22, 2022 5:59 pm I've not played everything yet , but how great is @R-Tape's NightmAirBnb?!? Brilliant.

Rescuing Nuns alone could have been a game!
I regret to say I completed it, but failed the nuns, and feel bad that I failed to rescue them.

Hey, WOOT loveliness all round. Amazing stuff! :dance :dance :dance :dance
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spider
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Re: WOOT 2022 released!

Post by spider »

Excellent thank you to all.

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MatGubbins
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Re: WOOT 2022 released!

Post by MatGubbins »

Excellent stuff indeed. Thank you!
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Mpk
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Re: WOOT 2022 released!

Post by Mpk »

Nun Status : Rescued.

Great Work, @R-Tape, and everyone else.
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Re: WOOT 2022 released!

Post by +3code »

Small footnote: I developed N3 with emulators, but I've been informed (tnks, @flatduckrecords ) in a real +3 it doesn't seem to detect the ULA+ (only the game, the intro works fine). No idea why, I think in both I used the example taken from http://www.zxprojects.com/atc/UsingtheU ... rBasic.pdf As I programmed the thing to check the ULA and stop the loading if ULA+ wasnt present, (Houston) we have a problem.

So, if you are using real hardware, enter in the BASIC editor. Then MERGE "org_load.bas", delete line 954 (that is, simply type "954" in the editor and the line will magically disappear), type ERASE "org_load.bas" (to make space in the disk) and save the new file with SAVE "org_load.bas" LINE 1.

Sorry for the inconveniences.
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Re: WOOT 2022 released!

Post by Juan F. Ramirez »

:dance Excellent stuff!!! :dance
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Re: WOOT 2022 released!

Post by PeterJ »

Excellent fun. Thanks to all the contributers, and Dave for pulling it together.
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Re: WOOT 2022 released!

Post by EdToo »

I've failed the nuns and clearly have no idea what to do with the UDG editor :lol: on the plus side I am no longer a bean.
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Re: WOOT 2022 released!

Post by Jbizzel »

EdToo wrote: Fri Dec 23, 2022 10:10 am I've failed the nuns and clearly have no idea what to do with the UDG editor :lol: on the plus side I am no longer a bean.


I think all that is required I'd that you make a udg. Anything will do, but probably best it's not blank.

The nuns appear to be optional?
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Re: WOOT 2022 released!

Post by Andre Leao »

If you don´t know what to do with the UDG editor, you´ll not complete the game ;)
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Re: WOOT 2022 released!

Post by R-Tape »

Too many games! I'm playing 3D Attr maze and CaveTed most at the moment.
EdToo wrote: Fri Dec 23, 2022 10:10 am I've failed the nuns and clearly have no idea what to do with the UDG editor :lol: on the plus side I am no longer a bean.
As bizzel says, nun rescue is optional - you can play it as many times as you like to rescue them, but you still get the elixir if you give up. I must be going soft!

Just try a few things with the UDG editor, go for a wander and see what happens ;)
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Re: WOOT 2022 released!

Post by TMD2003 »

TMD2003 wrote: Thu Dec 22, 2022 3:32 pm Seeing as I've made a heavy contribution to this, I should be diving into it immediately, BUT WAIT, THERE'S MORE! I'm preparing a SPECIAL EXTRA BONUS for those of you willing to make a small deviation from the ways of Our Revered Creator, Sir Clive. But don't fret, there will be no bread bin-shaped machines with drab colour palettes, nor any garishly-coloured and very long models promoted by a Cockney wideboy who says "You're fired!"
+3code wrote: Thu Dec 22, 2022 5:12 pm I think it rhyme with Dagon, one of the gods of the Lovecraft tales.
PeterJ wrote: Thu Dec 22, 2022 5:41 pm Can it only do uppercase characters @TMD2003?
Mpk wrote: Thu Dec 22, 2022 5:48 pm I hope this conversation doesn't drag on.
Bonus super happy WOOT! fun time released.

Presenting: Complex Maths... WITH DRAGONS! The Amazing Sequel!
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
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