![Image](https://i.postimg.cc/680MWV7W/ggjb.png)
All that is needed now is
- Scripting
Loading screen
Music
Start Menu
![Snowman :snowman](./images/smilies/snowman.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
So hardly anything then.
Or, if it has to be impossible, make sure it has a jaunty beeper track
That is definitely the idea. Not sure my MPAGD skills are up to it.
Yeah easy collectible items is one thing that AGD is missing. I say missing, but I wonder if Jonathan left them out on purpose to encourage originality.
Probably the most straight forward way is making the gold bags 'objects' on the floor. Once you collect one, if you press fire it becomes a sprite, which travels down until it cant anymore, then I would remove the gold bag sprite and spawn an object (gold bag) at the sprite's x & y. Objects don't respawn/reset when you leave and re enter a room, (I don't think!) so this is probably the best way in MPADG.R-Tape wrote: ↑Mon Jan 02, 2023 12:07 pm Looks great. You've already done a lot of the hard stuff like the lifts and trolleys.
Yeah easy collectible items is one thing that AGD is missing. I say missing, but I wonder if Jonathan left them out on purpose to encourage originality.
Couldn't they be sprites instead of PUTBLOCKs? It would mean a largely empty 16 x 16 graphic, but handling collision and position might be easier.
What about objects (e.g. using DETOBJ GETOBJ etc)? You wouldn't be able to drop them on the baddy's heads, but at least position, collecting and putting down would be easy.
Nice. I think you've cracked it. I had rather siloed thinking about the bag graphic - I couldn't conceive of it being anything other than a clunking 8x8 block even though it doesn't have to be.Jbizzel wrote: ↑Mon Jan 02, 2023 7:29 pm Probably the most straight forward way is making the gold bags 'objects' on the floor. Once you collect one, if you press fire it becomes a sprite, which travels down until it cant anymore, then I would remove the gold bag sprite and spawn an object (gold bag) at the sprite's x & y. Objects don't respawn/reset when you leave and re enter a room, (I don't think!) so this is probably the best way in MPADG.
When you're done with Bagman/GG, please consider a revamp with a different theme, graphics AND jumping!At least with this game you don't need to worry about samey ADG jump mechanics.
Thanks for the interest guys.