Feature: Vector Graphics

This is the place for general discussion and updates about the ZXDB Database. This forum is not specific to Spectrum Computing.
User avatar
druellan
Microbot
Posts: 146
Joined: Tue Apr 03, 2018 6:19 pm
Location: Argentina
Contact:

Re: Feature: Vector Graphics

Post by druellan » Fri Jul 13, 2018 12:57 pm

4thRock wrote:
Thu Jul 12, 2018 5:40 pm
Anyway, it really means anything you display on screen (real-time computation) based on geometry and maths, as opposed to bitmaps or pre-rendered images.
Yeah that is exactly what I think the group should be for, so, perhaps what I can do is check the list and extract the software that is not using realtime polygons and then discuss further to see if we get a consensus.
0 x
Y un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

User avatar
ZXDunny
Dizzy
Posts: 70
Joined: Tue Nov 14, 2017 3:45 pm

Re: Feature: Vector Graphics

Post by ZXDunny » Fri Jul 13, 2018 2:54 pm

druellan wrote:
Fri Jul 13, 2018 12:57 pm
4thRock wrote:
Thu Jul 12, 2018 5:40 pm
Anyway, it really means anything you display on screen (real-time computation) based on geometry and maths, as opposed to bitmaps or pre-rendered images.
Yeah that is exactly what I think the group should be for, so, perhaps what I can do is check the list and extract the software that is not using realtime polygons and then discuss further to see if we get a consensus.
Sounds good, but bear in mind that quite a lot of vector arcade games used over/underlaid graphics/artwork which would have to be reproduced by using blitted bitmaps - so yes, discussion for borderline games would be good.
0 x

User avatar
hitm4n
Berk
Posts: 38
Joined: Fri Nov 17, 2017 12:56 pm

Re: Feature: Vector Graphics

Post by hitm4n » Sat Jul 14, 2018 12:01 pm

So i thought i'd check the list to see if the first game that sprang to my mind was on it...

It isn't.

Time-Gate

https://spectrumcomputing.co.uk/index.p ... 96&id=5286
0 x
I don't have anything cool to put here, so i'll just be off now to see a priest with yeast stuck between his teeth and his friend called Keith who's a hairpiece thief...

Wall_Axe
Microbot
Posts: 155
Joined: Mon Nov 13, 2017 11:13 pm

Re: Feature: Vector Graphics

Post by Wall_Axe » Sun Jul 15, 2018 9:44 am

ZXDunny wrote:
Thu Jul 12, 2018 1:28 pm
Wall_Axe wrote:
Thu Jul 12, 2018 11:15 am
personally 'vector graphics' make me think of 2d lines only
like asteroids, hyperbowl.
i would call 3d vectors 'wireframe graphics'
and filled polygons as 'solid 3d'
Would you class Tempest as wireframe 3D graphics due to the depth effect of the tunnel? Because the original game was most definitely using a vector graphics system in the original hardware, similar to the Vectrex (which is really part of the name).
I would say tempest is still vector graphics
wireframe brings to mind a fully 3d environment, with 3d models

these are of course just personal opinions based on what the magazines used to call these games
0 x

User avatar
ZXDunny
Dizzy
Posts: 70
Joined: Tue Nov 14, 2017 3:45 pm

Re: Feature: Vector Graphics

Post by ZXDunny » Sun Jul 15, 2018 10:06 am

Wall_Axe wrote:
Sun Jul 15, 2018 9:44 am
ZXDunny wrote:
Thu Jul 12, 2018 1:28 pm
Wall_Axe wrote:
Thu Jul 12, 2018 11:15 am
personally 'vector graphics' make me think of 2d lines only
like asteroids, hyperbowl.
i would call 3d vectors 'wireframe graphics'
and filled polygons as 'solid 3d'
Would you class Tempest as wireframe 3D graphics due to the depth effect of the tunnel? Because the original game was most definitely using a vector graphics system in the original hardware, similar to the Vectrex (which is really part of the name).
I would say tempest is still vector graphics
wireframe brings to mind a fully 3d environment, with 3d models

these are of course just personal opinions based on what the magazines used to call these games
Wholeheartedly agree, but as Tempest uses 3D calculations I'd also say it's Wireframe as well as vector :)
0 x

Wall_Axe
Microbot
Posts: 155
Joined: Mon Nov 13, 2017 11:13 pm

Re: Feature: Vector Graphics

Post by Wall_Axe » Mon Jul 16, 2018 9:57 am

ok maybe tempest could be classed as wireframe but im watching it, it just scraped in by the hair of its neck
0 x

User avatar
arkannoyed
Dizzy
Posts: 88
Joined: Mon Feb 05, 2018 9:56 am

Re: Feature: Vector Graphics

Post by arkannoyed » Mon Jul 16, 2018 2:45 pm

Downstairs areas and stairs in Atic Atac! :D
0 x

User avatar
druellan
Microbot
Posts: 146
Joined: Tue Apr 03, 2018 6:19 pm
Location: Argentina
Contact:

Re: Feature: Vector Graphics

Post by druellan » Tue Jul 17, 2018 12:45 am

arkannoyed wrote:
Mon Jul 16, 2018 2:45 pm
Downstairs areas and stairs in Atic Atac! :D
Well, we have this little marvel called Aces High (https://spectrumcomputing.co.uk/index.p ... 6&id=16930), that has true ZX Basic vectors.

Image
0 x
Y un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
📺 Retroarqueología en Youtube

Post Reply