Yes, that's really clever - and when looking at the info of the TAP, I understand how it works, as the BASIC program loaded bye the ROM is only the first 272 bytes.SkoolKid wrote: ↑Thu May 04, 2023 2:21 pm The second block on the tape is 31036 bytes long (not including the flag and parity bytes). The first 272 bytes are loaded by the ROM into addresses 23755-24026, and then control is handed over to the custom loading routine. At this point in the tape block there is a series of 32 1s (00000001), which I presume is used as the pilot tone for the rest of the data that follows. Very peculiar indeed.
Games that JSSpeccy doesn't LOAD or run on this site
Re: Games that JSSpeccy doesn't LOAD or run on this site
https://api.zxinfo.dk/v3/ - ZXDB API for developers
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
Re: Games that JSSpeccy doesn't LOAD or run on this site
I can't get this to load on either ZX Spectrum 48K or ZX Spectrum 128K in both SPECTRUM and USR0 mode.SkoolKid wrote: ↑Tue May 02, 2023 5:38 pm That is weird.
By the way, Removal Deluxe is similar: it also has a loading routine in what is contended memory on a standard 48K Spectrum.
It seems to be starting the custom loader fine, but it just hangs when loading is done. Used the TAP and a TZXDuino device
https://api.zxinfo.dk/v3/ - ZXDB API for developers
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
Re: Games that JSSpeccy doesn't LOAD or run on this site
Yeah, I got Removal Deluxe to load on Fuse as well - not sure which settings I did fiddle withEinar Saukas wrote: ↑Sun Apr 30, 2023 2:38 am All of them work on ZXSpin 0.7 emulating Spectrum 48K. None of them look like a 128K program.
Perhaps the pause between blocks is too short in these images, so they only work in certain emulators.
https://api.zxinfo.dk/v3/ - ZXDB API for developers
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
Re: Games that JSSpeccy doesn't LOAD or run on this site
Some more I've found on my travels through the archives:
- Worm - TAP file is malformed
- A Mina
- Dark Star - first TZX LOADs Spectacle instead; second TZX fails
- El Constructor - unresponsive to keyboard input
- Saimazoom 2 - R Tape loading error
- Sea Fight
- Swiss Navy - "C Nonsense in BASIC, 150:3" when RUN
- Task Force
Re: Games that JSSpeccy doesn't LOAD or run on this site
Here are some 128K games that don't work in JSSpeccy on this site:
FWIW, I haven't been able to get Fuse to LOAD and run these games either.
FWIW, I haven't been able to get Fuse to LOAD and run these games either.
- Einar Saukas
- Bugaboo
- Posts: 3145
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Games that JSSpeccy doesn't LOAD or run on this site
It seems the tape version requires a Pentagon, but the disk version works with the Spectrum.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Games that JSSpeccy doesn't LOAD or run on this site
You mean the tape versions? Because I just tried the TR-DOS version of Figus in Fuse and it loaded and ran fine.
The tape versions might be automatic conversions, likely untested to begin with.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Games that JSSpeccy doesn't LOAD or run on this site
Yeah, I've only been checking tapes so far.