![Razz :P](./images/smilies/icon_razz.gif)
Just chatting, what about using a ps3-like controller? you have three joysticks to lock fire directions.
BTW I think 1OPQASpace would be better than MWASDN. 1 key to lock fire directions
I must insist, suits are so small in relation to hair that I cannot "see" them in practice.Joefish wrote: ↑Wed Jan 16, 2019 11:47 amSorry about the colour confusion, but only certain colour combos work for the characters. After I'd designed the characters how I wanted, I tried to match the pick-ups to hair or rocket colour, but had to settle on matching the suit as I wanted to use white for the pick-up surround and have green free for the penalty pick-up. I tried swapping the magenta/green suit/hair combination but it just wasn't as good. The code now makes the pick-up change colour if it stays on screen for too long; a bit like Raiden, but I thought it was too much hassle to make them float around in a circle too!
Can you expand on this because it all sounds a bit illogical to be honest? When you say "alternate colours" do you mean alternating the game frames the bullets move on (half on even frames, half on odds) or something else because it's not clear what changing the colour of a bullet would have on accurate collision detection? Do you foresee a frame of the game where some bullets are not being checked for collision detection at all?
Always loved the Speccy colour palette, so vibrant, even given it's limitations. The C64 had more colours yes, as did the 464. But in those modes the pixels were widened and blocky to boot. The 464 had a nice palette, could put out some nice pics given the care it rarely got, but the palette of the 64 was awful, really earthy/muddy. I'll go for the attribute clash and the better resolution thanks.Ast A. Moore wrote: ↑Sat Mar 02, 2019 10:21 pm Looking great. I’ve always loved cyan on the Spectrum.