Way of the Exploding Fist design choice...

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5MinuteRetro
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Way of the Exploding Fist design choice...

Post by 5MinuteRetro »

Okay, so feel free to file this under 'Lol - WTF bruh?' but...

Recently I found myself looking at a screenshot of Way of the Exploding Fist. For the first time in, um, 38 years, I found myself wondering about the graphical layout -- and in particular in relation to the attribute grid. Basically, I wonder why the artist/designer didn't move the fighters down a couple of pixels to avoid their heads by default bleeding into colours on the lower parts of the scenery. Yes, yes, I know when they jump they inevitably enter it but look at this grab from level three (I think):

Image

It seems clear to me that by moving the characters' vertical positions down two or three pixels, they wouldn't suffer perma-green foreheads. There's easily six or seven pixels below their feet, so the space seems to be there.

Obviously there is some visual benefit to not having them on the very bottom of the screen but moving them down just a tad would still leave three or four pixels between their feet and the border. The same 'problem' exists on the first screen, but isn't quite so obvious, because it affects only Mr Left:

Image

Sheesh, I really do need to get out more!
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p13z
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Re: Way of the Exploding Fist design choice...

Post by p13z »

I'd kind of agree, but suggest squeezing the background images up a bit for the same effect instead. Presumably this would be a *relatively* easy hack to achieve too.
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Re: Way of the Exploding Fist design choice...

Post by WallyX »

I don't know anything about the development of this masterpiece but from what I've experienced in project management..

Were there perhaps two or more people working on this, some on background art and some on sprite control / coding? When everything came together the misalignment was realised but then it was a discussion of, if we need to move the background up we'll need to do it in a 8 pixel fashion to preserve the foreground / background attributes, but that would then impede on the stats displayed above it which might take some time to re-work based on other page locations in RAM and eventually.. to meet deadlines it's a case of "err.. good enough" and that's what we got.

Totally hypothetical but I can see how something like that can happen.
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Re: Way of the Exploding Fist design choice...

Post by spider »

WallyX wrote: Fri May 12, 2023 6:45 pm .. to meet deadlines it's a case of "err.. good enough" and that's what we got.
I have to concur on this.

I'm not sure if it would be easier programatically to move the background up or the sprites down a bit, the former is probably easier however as mentioned it will then interfere a bit with the text scoring and status area, so moving the sprites down might be a tad more work perhaps (or not, I've not looked at the code) but would then save the headache of playing about with the printing positions for the text area too.
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Re: Way of the Exploding Fist design choice...

Post by 5MinuteRetro »

Yeah, I suppose the “Bugger it, that’ll do!” angle hadn’t occurred to me. Seems reasonable though.
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Re: Way of the Exploding Fist design choice...

Post by goodboy »

5MinuteRetro wrote: Fri May 12, 2023 5:26 pm It seems clear to me that by moving the characters' vertical positions down two or three pixels, they wouldn't suffer perma-green foreheads.
#9CE2 LD A,#7A / #7E !!!
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Re: Way of the Exploding Fist design choice...

Post by Morkin »

I reckon we're all definitely getting pickier in our old age..! :lol: Just based on the fact that I never noticed this until it's now been pointed out despite playing the game a lot over the years.

What I mean is that there are quite a lot of what we'd now consider 'imperfections' in 80s Speccy games but weren't really noticed at the time - I think if some of these games were remade now, the author may make a bit more effort to tweak a few bits... Especially with some of the quality of some of the modern on show.

For example, the slightly clunky looking attributes in the background on level 2:

Image
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Re: Way of the Exploding Fist design choice...

Post by Rorthron »

The overlapping pixels might create a better 3D effect.
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Re: Way of the Exploding Fist design choice...

Post by 5MinuteRetro »

Rorthron wrote: Sat May 13, 2023 4:07 pm The overlapping pixels might create a better 3D effect.
Yeah, I did consider that and kinda agree that it does. But not wholly convinced it’s ‘worth’ it.
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Re: Way of the Exploding Fist design choice...

Post by 5MinuteRetro »

goodboy wrote: Sat May 13, 2023 3:50 pm #9CE2 LD A,#7A / #7E !!!
I'm assuming this means something to people rather smarter than me? :)
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Re: Way of the Exploding Fist design choice...

Post by Morkin »

goodboy wrote: Sat May 13, 2023 3:50 pm #9CE2 LD A,#7A / #7E !!!
Ooh - handy...
5MinuteRetro wrote: Mon May 15, 2023 8:49 am I'm assuming this means something to people rather smarter than me? :)
Please allow me to translate:

Code: Select all

POKE 40163, 126
:)
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Re: Way of the Exploding Fist design choice...

Post by 5MinuteRetro »

Morkin wrote: Mon May 15, 2023 9:31 am

Code: Select all

POKE 40163, 126
That’s 126 lives, right? Awesome.
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Re: Way of the Exploding Fist design choice...

Post by goodboy »

you don't know assembler?
this constant is responsible for the vertical position of the sprites

ImageImage
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Re: Way of the Exploding Fist design choice...

Post by 5MinuteRetro »

goodboy wrote: Mon May 15, 2023 8:49 pm you don't know assembler?
this constant is responsible for the vertical position of the sprites
I do not. But… wuh? Regardless, what you did there demonstrates that it could be done, and I think it looks better as a result.
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Re: Way of the Exploding Fist design choice...

Post by Lee Bee »

This is why I love this forum! Just my kind of conversation! :dance :dance :dance

Firstly, it doesn't seem like too much thought was put into this by the developers, given that the position varies so greatly between different computer formats:

C64 version:

Image

CPC version:
Image

Though personally, I like the vertical position of the Spectrum just as it is.

If there were no overlap, the statue might not look like it's behind them. Given that it looks vaguely like a magic carpet - it could even look like it's floating above them:

Image
Last edited by Lee Bee on Mon May 15, 2023 9:51 pm, edited 1 time in total.
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Re: Way of the Exploding Fist design choice...

Post by goodboy »

clear 24575
load ""screen$
load"" code
poke 40163,126
randomize usr 34816
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