The ZX/MSX finale of Duckstroma is now available
Duckstroma pt.2
- UltraNarwhal
- Drutt
- Posts: 30
- Joined: Sun Dec 23, 2018 11:30 am
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Re: Duckstroma pt.2
Thanks! It took me a while to remember the gameplay mechanic. I'm ashamed to say I was stuck on the first screen for a bit. (REM QAOP-M. Down is lay egg, walk to egg, stand over egg when it vapourises so you get a boost jump).
This version looks a bit like the graphics have been ported from another system, rather than Duckstroma 1, which looked like the speccy was the native graphic source. This is a small nitpick however, as I'll play it through and enjoy it.
Time to invoke the Dancing Duck...
This version looks a bit like the graphics have been ported from another system, rather than Duckstroma 1, which looked like the speccy was the native graphic source. This is a small nitpick however, as I'll play it through and enjoy it.
Time to invoke the Dancing Duck...
- UltraNarwhal
- Drutt
- Posts: 30
- Joined: Sun Dec 23, 2018 11:30 am
- Contact:
Re: Duckstroma pt.2
Quite odd as both started with ZX graphics and part 2 reuses loads of the tiles. ZX version has bonus feature due to colour clash, torches shine light on Aura .
Re: Duckstroma pt.2
Top stuff. That's some good honest platforming fun to start the weekend. It's just the right size to feel like you're exploring and also complete it without resorting to cheats. I looked again at Duckstroma#1 and I see what you mean about the re-used graphics—turns out I was talking nonsense!
I'm going to have that dreamy, soothing AY track in my head for the rest of the day now...
I'm going to have that dreamy, soothing AY track in my head for the rest of the day now...
This forum needs a dancing duck emoji now.
- UltraNarwhal
- Drutt
- Posts: 30
- Joined: Sun Dec 23, 2018 11:30 am
- Contact:
Re: Duckstroma pt.2
Updated Duckstroma/Duckstroma pt.2 is now available, should fix a crashing bug.