decolourizing games
decolourizing games
i started programming the spectrum when i was 8 :-
1 plot rnd*255,rnd*175
2 goto 1
http://zxspeccy.great-site.net/
1 plot rnd*255,rnd*175
2 goto 1
http://zxspeccy.great-site.net/
- Einar Saukas
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Re: decolourizing games
No.
That was an easy answer. Next question please
- Alessandro
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Re: decolourizing games
Not for me. Especially games like Cybernoid which manage to keep colour clash at a minimum.
Mind you, colour clash has never bothered me that much.
Mind you, colour clash has never bothered me that much.
Re: decolourizing games
Some games probably, but not Cybernoid.
Both sequels are amzing as they are, I just didn't notice that color clash was such a problem there.
On the other hand, Transformers would be a good candidate or maybe Everyone's Wally...
Re: decolourizing games
Cybernoid is probably not the best game to choose it’s one of the best looking and relatively clash free games on the Speccy.
Jack and the Beanstalk would be a contender to be made de-coloured, but even doing that wouldn’t make any less of a ball-ache to play.
Jack and the Beanstalk would be a contender to be made de-coloured, but even doing that wouldn’t make any less of a ball-ache to play.
Last edited by stupidget on Sun Aug 13, 2023 4:31 pm, edited 1 time in total.
Re: decolourizing games
Please don't Tiertex my favourite colourful games.
Re: decolourizing games
yeah it just a bad example, i know
i started programming the spectrum when i was 8 :-
1 plot rnd*255,rnd*175
2 goto 1
http://zxspeccy.great-site.net/
1 plot rnd*255,rnd*175
2 goto 1
http://zxspeccy.great-site.net/
Re: decolourizing games
Certainly not.
And you chose a game with really good usage of colour.
Maybe something with a very bad colour clash would benefit from removing the colour but I still doubt it.
And there is also an easy trick to get your result - use black and white TV
And you chose a game with really good usage of colour.
Maybe something with a very bad colour clash would benefit from removing the colour but I still doubt it.
And there is also an easy trick to get your result - use black and white TV
- HEXdidnt
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Re: decolourizing games
No, definitely not... There might be a few rare exceptions, where the colour clash seems excessive, but so many Spectrum games defaulted to monochrome, the use of colour became a rare treat, and almost a selling point in and of itself. The Spectrum didn't exactly have the most useful colour palette, but it's certainly distinctive.
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Re: decolourizing games
Many games were decolourised on other platforms to improve the resolution. I personally don't like it, but I can understand the reason for doing it.
Re: decolourizing games
The colour clash like it is shown in the Wally Week series is just horrible. A good amount of Spanish games suffer from this, too.
I find it much less offensive when the sprites take on the colours of the background instead.
I find it much less offensive when the sprites take on the colours of the background instead.
- Alessandro
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Re: decolourizing games
Again, I was never bothered that much by it back in the day, and continue not to be these days. I guess I just got used to that.
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Re: decolourizing games
Same here. I feel it just gives the Wally Week games character.Alessandro wrote: ↑Sun Aug 13, 2023 6:40 pm Again, I was never bothered that much by it back in the day, and continue not to be these days. I guess I just got used to that.
When games were converted, I rather liked it if the programmers and graphic artists made changes for the Speccy. Cabal and Midnight Resistance spring to mind.
However, looking back, the Tiertex games don’t look too bad. I find it was just something in their playability that made them less enjoyable. This could also have been a problem in the original game too. I can’t say Strider and Black Tiger were my gotos when there was Liquid Kids and R Type to play.
Re: decolourizing games
Me neither, but I suppose if we all liked the same, life would be boring!Alessandro wrote: ↑Sun Aug 13, 2023 6:40 pm Again, I was never bothered that much by it back in the day, and continue not to be these days.
Re: decolourizing games
i started programming the spectrum when i was 8 :-
1 plot rnd*255,rnd*175
2 goto 1
http://zxspeccy.great-site.net/
1 plot rnd*255,rnd*175
2 goto 1
http://zxspeccy.great-site.net/
-
- Manic Miner
- Posts: 545
- Joined: Thu Feb 03, 2022 11:05 pm
Re: decolourizing games
You can see the detail in the graphics better but I quite liked the colourful, blocky original. Also makes me think that’s probably how Tiertex would have converted it.
What this would have done for me, back in the day, would be to inspire me to draw Altered Beast graphics for my (dad’s) Mac Plus. I did a lot of graphical porting to my Mac when I was a kid and loved pixel pushing. Shame I only found a way to code it much later in life.
Last edited by worcestersource on Sun Aug 13, 2023 10:46 pm, edited 1 time in total.
Re: decolourizing games
Yes, indeed, but on the other hand, making the whole game monochrome is too much of loss, for little or no gain.
The C64 version is a good compromise, because there is no color clash, the game is fast and still in hi-res mode.
Re: decolourizing games
Well, I didn't write "making the whole game monochrome", did I? I meant colourful backgrounds, where sprites should take the colour of the background. The way it is in Skool Daze or Renegade.
I also like the approach taken in games like Firelord or Rex, where most of the sprites and (sparse) background detail are in one colour and your character simply will appear behind graphics that are in another colour.
I also like the approach taken in games like Firelord or Rex, where most of the sprites and (sparse) background detail are in one colour and your character simply will appear behind graphics that are in another colour.
Last edited by XTM on Sun Aug 13, 2023 10:11 pm, edited 1 time in total.
Re: decolourizing games
This is a very interesting question (especially because half of the later Speccy games are monochrome).
Let me remind you of Tarzan Goes Ape (Codemasters), a game that actually gives you the option of monochrome or clash. Does this option actually help anybody? Hmmm.
I suppose an interesting question is: why does almost every game force the player/sprite to adopt the background colours? (Dizzy is red in front of a tree.) Well there are a few games that do the opposite
[
Let me remind you of Tarzan Goes Ape (Codemasters), a game that actually gives you the option of monochrome or clash. Does this option actually help anybody? Hmmm.
I suppose an interesting question is: why does almost every game force the player/sprite to adopt the background colours? (Dizzy is red in front of a tree.) Well there are a few games that do the opposite
[
Re: decolourizing games
Trying to play Steve Davies Snooker would have been a nightmare. "For those of you watching in black and white, the pink is next to the green."
Re: decolourizing games
The 128k version fixed some of those issues
- Lee Bee
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Re: decolourizing games
Joking aside, I can understand where the OP is coming from. There is a genuine beauty and a charm to monochrome graphics.
From pencil sketches to comic books, monochrome art has always had an important place throughout history. But with the advent of videogames, the simple beauty of mono was almost instantly lost in favour of full-colour.
Due to the Spectrum's unique limitations, we Spec-chums were in just the right place and time to be fortunate enough to experience monochrome games. The only other thing that really came close was the Game Boy, with its 4 shades of green: