Reviews

Reviews for Tango + Magic Dice (#12501)

Review by Digital Prawn on 16 Jul 2009 (Rating: 3)

Tango is the better of the two games in this small compilation. Both games use some sort of turbo loader, so flash loading may not work on some emulators.

In "Tango", you play a round face sprite on a tiled grid and must use QAOP keys to navigate your way back to a house one square at a time. Each tile can only be walked on once after which it gets destroyed. Thus you have to plan your route carefully or it's very easy to get trapped in on yourself. Pressing M when trapped resets the level at the cost of one life. All tiles must be visited before you can enter the house, wherupon you will progress to the next level. Each level has a different outline shape and selection of tree obstacles, making the game generally progressively harder as you play on. There's also a time limit. Nice vibrant graphics are rendered with use of dithering. The first level in fact has orange tiles. Good use of sound. As simple puzzle games go, I'd give this one four out of five. It can be deceptively challenging on some of the levels.

Side B of the tape contains "Magic Dice" which like "Klax" and similar titles, falls into the category of "Games derived loosely from Tetris, but are not as good as Tetris". Isometric dice fall from the top of the screen as you use keys O,P,A (in keyboard mode at least) to attempt to create horizontal rows of either "Three of a kind" or "A straight run of three". Valid examples would be "1,1,1" or "3,3,3" or "2,3,4" or "4,5,6" etc.. Surprisingly, diagonal and vertical rows do not count, although they would probably make the game too easy if they did. The dice have only one face presented to the player during play. On getting a valid row of three, all three dice disappear causing any higher dice to immediately fall down into the resultant space. As in Tetris, if any column reaches the top of the screen it's game over. The game has a nice vertically scrolling background. This is slightly spoiled though by the fact that the isometric dice sprites are not masked and therefore betray their true "squareness" over the background. Undoubtedly, transparency would have looked far neater here. Also, each die falls from whichever column the previous die was placed at. Sometimes this can unfairly trap the falling dice on the wrong side of the screen if a central column of dice is really high.

On playing this several times I consistently seemed to get more dice showing the number "5" than any other number, but I'm guessing the probabilities would even out after about a thousand plays of the game or something! I give this one two out of five as whilst it looks reasonably OK and is smooth to play, I just don't think it would keep most players hooked for very long and it could have been slightly improved before releasing IMHO.

Verdict: One game is good and one not so good - overall that makes three out of five for the compilation.