1990 Sinclair User (UK)
by New Breed Developments team
I wasn't much impressed with Captain Pytron after my first couple of plays. The sprites are big and colorful but a bit ugly, sounds are basic and the gameplay besides hard is a bit jerky.
But once I got to use objects (space key) and move forward into the core of the game, it started to make more sense. As you've noticed its a side scrolling shot 'em up with a pick-up-and-use-object kind of game, there are a few games like this, but not as many as I would have liked.
A bit of use of the old grey matter may be required, not much, in fact some operations are obvious, but others require a bit more attention to detail. The main problem with the game, besides the apparent mayhem and the bit ugly graphics , is that there is too many enemies appearing at once and that makes it hard to focus on the objects and their purpose, so you end up losing a lot, and restarting all over again, to the point where you lost too many times, unneeded. This makes the game less rewarding and fun than it actually should.