Reviews

Reviews for Catch 23 (#842)

Review by The Dean of Games on 14 Feb 2012 (Rating: 2)

1987 Martech Games (UK)
by Ian McArdle and Malcolm Smith

Highly rated by some magazines at the time. I myself couldnt never get into this game fully. It all moves so slowly and the enemies appear from nowhere and just stand there until someone fires.
Also dont like the wire frame graphics, I think there are better 3D Vektor looking games out there.
It may be fun if you can deal with its slowness otherwise you will be bored rapidly.

Review by Alessandro Grussu on 19 Mar 2012 (Rating: 4)

An exploration adventure game featuring an interesting mix of wire-frame and sprite graphics where you, as a member of an elite military force, must penetrate a heavily defended island in order to steal the plans of a revolutionary aircraft codenamed "Catch 23".

The action is viewed in first person and the whole game is more an adventure than a shooter, although you must also have quick reflexes to shoot the guards who appear from time to time and avoid the patrolling tanks. The island itself is pretty large and it will take you not a little deal of time to unveil its secrets. You must in particular hack some computer terminals in order to get passwords and other clues which will be needed to succeed in your task.

Catch 23 is a game which requires patience and thought, so I would not recommend it to anyone. It is however an original title which offers a different challenge from the majority of Spectrum games.

The game was originally released with a bug - one of the passwords had been mistyped. There's enough documentation available now on the Web (mainly in the Tipshop) to let you overcome this problem.

Review by YOR on 09 Feb 2018 (Rating: 2)

Have to agree with The Dean on this one. I didn't enjoy having enemies appear out of nowhere and shooting you even after shooting them four times.