ASHES ===== Select your team and play your own test match between England and Australia. Captain the teams to your plan of campaign but watch our for bad weather which could deny you victory. LOAD"" Ashes is a cricket game which simulates a test match between England and Australia. The programme allows for a choice of venue, naming of teams, field placements, bowling and batting. VENUE AND TEAM CHOICE There are ten possible venues at which the game can be played. Each of these pitches plays differently. It is important to remember this fact, especially in choosing types of bowler. Each team of eleven is made up as follows: 1-5 Batsmen, 6 All-Rounder, 7 Wicket Keeper, 8-11 Bowlers (the all rounder is both a batsman and a bowler.) You are also allowed to specify types of bowler as detailed below: (1) Fast (2) Seam/Swing (3) Spin If you do not wish to name your own teams then there is an option which allows you to use two teams stored in the Computer. THE TOSS The winner of the toss decides which team bats first. To an extent this decision should be guided by the pitch and the types of bowlers in the respective teams. FIELD PLACEMENT Excluding the bowler and wicket keeper you have nine fielders. The placement and alteration of the field is a crucial part of BATTLE FOR THE ASHES. For instance if a batsman hooks he is more likely to be caught if there are fielders in position for such a catch. The positioning of the field also affects the number of runs scored from a shot. There are, including slips-twenty possible fielding positions for the nine fielders. BOWLING You have five bowlers who may bowl without any limit, but may not bowl CONSECUTIVE overs. A ball is bowled by specifying its line and length: LINE: 1 - Outside of leg stump 2 - On leg stump 3 - Middle and off stump 5 - Wide of off stump LENGTH: 1 - bouncer 2 - short 3 - good length 4 - over pitched Thus to bowl a leg stump bouncer key in 21 Enter. You will soon get the hang of this, just remember that to bowl YOU type in line length ENTER, where line can be 1,2,3,4, or 5, and length can be 1,2,3, or 4 On screen the pitch of a ball is marked by a change in the colour (from white to black) of the plot of the ball's course. BATTING The batsman must try to match his stroke to the ball. The better he achieves this the less chance there is of being out. You will doubtless soon find this out for yourself. BATTING STROKES: 1 - Defensive 2 - Leg Glance 3 - Hook 4 - Pull 5 - On Drive 6 - Straight Drive 7 - Off Drive If none of these keys are pressed then the batsman is assumed not to have played a stroke. By looking at the position of the stroke keys on the keyboard it is easy to see their arrangement. Treating stroke 6 (straight drive) as middle, on-side shots are on the left hand side of the keyboard (note that 1 is the defensive shot) and offside shots are on the right hand side of the keyboard. In general you should be looking to drive over pitched balls, to hook or cut short balls or bouncers and to treat good length balls on the stumps with as much respect as the situation merits. Also be looking to play balls on or wide of the off stump out on the off-side, and those on middle, leg or wide of leg stump out on the on-side. A stroke can be played once the ball reaches the stumps by pressing the appropriate stroke key, until the dual tone is heard, within the required time. FACILITIES MENU May be accessed by typing gg in reply to TYPE OF BALL? Includes field changes, venue and team lists, scorecards etc. DECLARATION AND FOLLOW ON When a captain of a team feels he has enough runs and that to continue batting would not be advantageous to his chances of winning he may declare his sides innings closed. (You cannot declare if such a move implies that you are automatically defeated.) Declarations can be made via the Facilities Menu. If after completion of first innings the team batting second trails by 200 or more runs, the team batting first may enforce the follow-on making the other team bat again straight away. WEATHER At any stage of the game the weather, may interrupt play. Rain is likely to change the character of the pitch, normally in favour of spin for a few overs and then pace/seam/swing. PITCH VENUE You have a choice of ten test match venues-five in England, five in Australia. The pitches at each venue differ in their characteristics (ie one pitch may suit fast bowlers while another may suite the slower bowlers). Thus the choice of pitch and how it will play has implications for team selection later on. A Warwick Leisure product distributed in the UK by Warwick Distribution Ltd., 3 Standard Road, Park Royal, London NW10 6EX.