COUNTDOWN is a version of the successful TV words and numbers game adapted for popular home computers. The game includes an in-built dictionary containing thousands of words and may be played as a one or two player game. LOADING Insert the tape into the recorder and rewind if necessary. Type in LOAD "" and press ENTER, then press PLAY on your recorder. On loading, the title screen is displayed. Press any key to continue. Both players are prompted for their names, which are entered on the keyboard, followed by ENTER. The game itself consists of 9 separate rounds of Number and Word games, starting with the Anagram Game. In the 1st round, Player 1 selects 9 Vowels or Consonants (by pressing the 'V' or 'C' keys at the bottom of the keyboard). Once all 9 letters have been chosen, the Players have a 30 second Countdown, during which they attempt to make up the longest word that they can from their selection of nine letters. When the Countdown has ended, both players are prompted to enter their words on the keyboard, followed by ENTER. Mistakes can be altered with the delete key (Note that DELETE is achieved on the Spectrum by holding down the CAPS SHIFT key whilst pressing the zero key). The words are checked against the computer's own dictionary. If the computer can not find a particular word, the players are asked if they are sure that the word is valid. Press 'Y' for a valid word, and 'N' if it is incorrect. The player with the longer valid word gets 1 point for each letter in his word. At the end of the round, the computer will display the best word that it could obtain. Rounds 2 and 3 are the same as round 1, except that Player 2 chooses the letters in Round 2. When the three Anagram rounds are over, play continues with the Numbers Round. Here, Player 2 chooses six numbers from four rows. The 1st row and the other rows have small numbers, all less than 10. When choosing how many numbers to take, the player uses the number keys at the top of the keyboard, followed by ENTER. Remember not to choose more than 4 numbers from the 1st Row, and not more than 6 numbers altogether. In fact the computer shows how many numbers are allowed, in brackets after the 'How many do you want from row...' prompt at the bottom of the screen. Once the six numbers have been chosen, they are displayed in six boxes at the top of the screen. You will then be asked to 'Press any key to spin CECIL'. Cecil will choose a random number, and you will then have 30 seconds to get this number by adding, subtracting, multiplying or dividing. You do not have to use all the numbers. At time up, both players will be prompted to enter the figures that they managed to get, by using the number keys followed by ENTER. The players will then have to enter their calculations, one operation at a time, until they reach their target number (displayed in the bottom right hand corner of the screen). Each operation should be entered as follows "number operator number = result", eg "10 + 2 = 12". The computer will only accept calculations in this format and will not allow invalid calculations - ie operations where the result will be negative, greater than 999 or a fraction. If you do not reach your target number, your attempt will be disqualified. The player whose result is closer to CECIL's target number gets 7 points. If neither player can get close, CECIL displays how the calculation should be done, line by line, in exactly the same way that the players would enter their calculations. After the numbers round, there are three more letters rounds, with the players again taking turns to choose vowel or consonant. The next round is another numbers round, followed by the Countdown Conundrum. In this final round, both players have 30-seconds to unravel a nine letter anagram. The first player to spot the word gets 10 points. Player 1 presses the 'A' key to stop the clock, and Player 2 presses the 'L'. If you stop the clock, you must immediately type in what you think the anagram is. If you are wrong, then the other player has the rest of the countdown to try and work it out - so be careful! At the end of the game, the final scores are displayed, along with the winner's name. Press 'Y' to play again, or 'N' to stop the program. Remember that you have a time limit when entering your answers, so be quick! For a one-player game, press ENTER when asked for Player 2's name. You must score as many points as you can, and try to beat the computers' best words and calculations. The program code is the copyright of GBA Ltd and copyright is reserved on all graphic representation and art work an may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of the copyright holders. Software (C) Macsen Software (GBA Ltd) 1985 COUNTDOWN is a Trade Mark of Yorkshire Television* COUNTDOWN is an Armand Jammot game Photographs (C) Yorkshire Television Limited* All music rights are reserved THE COUNTDOWN TELEVISION SERIES: PRODUCER _________________________________ John Meade PRESENTER __________________________ Richard Whiteley HOSTESS ________________________________ Cathy Hytner STATISTICIAN ________________________ Carol Vorderman