CRACK DOWN ========== A desperate race against time. Take on the role of brave freedom fighters attempting to destroy the fortress of evil Dr. K. Place time bombs, cross roof tops and junk yards whilst avoiding rivers of mud, oil and lava. Battle through 16 levels in simultaneous two players action, against biogenetic humanoids using machine guns, rocket launchers, super bombs and if all else fails, your bare hands! Rembember, if you meet an enemy, there is just one rule .. THERE ARE NO RULES!! LOADING INSTRUCTIONS CBM 64/128 Cassette Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder. CBM 64/128 Disk Type LOAD"*",8,1 and press RETURN. The game will load and run automatically. Spectrum 48/128K, +2 Cassette Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. Amstrad/Schneider CPC Cassette Press the CTRL and small ENTER keys together. Press PLAY on the cassette recorder. Amstrad/Schneider CPC Dish Type RUN"DISK and press ENTER. The game will load and run automatically. Atari ST/Amiga Insert disk and turn on computer. The game will load and run automatically. CRACKDOWN PLAYERS GUIDE After breaking through the main gate Ben and Andy now encounter the Replicants barracks. The keen eyed guards are on constant watch. The Orange guards are masters of Kung-Fu, the Green guards are expert shots. As Ben and Andy pass the trucks the Kung-Fu masters leap out ready for attack. After making sure they have planted all the bombs they have but seconds to make their way to the next level before the barracks are totally destroyed. Now Ben and Andy make their way through the underground caverns which lead to the rest of Dr K's fortress. The Green and Orange guards are still hot on your trail but now machine gun carrying bullet proof guards join in the fun. Watch out for the trap doors. The next level is the refinery, athletic guards with top-of-the-range pistols are out for blood. Things could hot up as some carry flame throwers. Be careful in the water as you could drown. The fourth level... you now enter Dr K's transporter room. Be quick through the electric doors. On the far right the guards are transported across the fortress on the huge transportation grid. Four levels down, twelve more to go .... CONTROLS CBM Player 1: Joystick 1 Player 2: Joystick 2 Q - Super Bomb ^ - Super Bomb RUN/STOP - Pause S - Sound on/off RESTORE - Quit when paused. Spectrum Keyboard: Q - Up Sinclair and Kempston A - Down Joystick compatible. O - Left H-Pause P - Right SUPER BOMB - Hold down FIRE SPACE BAR - Fire/M BUTTON for two seconds. Please note in 2 player mode, if Player 1 uses joystick, Player 2 must use keyboard or vice versa. Amstrad CPC Keyboard: Q - Up Joystick compatible A - Down SUPER BOMB - Hold down FIRE O - Left BUTTON for two seconds. P - Right H - Pause SPACE BAR - Fire Atari ST Player 1: Joystick 1 Player 2: Joystick 2 ALT - Super Bomb CAP S - Super Bomb P - Pause ESC - Quit CBM Amiga Player 1: Joystick 1 Player 2: Joystick 2 Left ALT - Super Bomb Right ALT - Super Bomb P - Pause ESC - Quit Extra features are awarded as you progress. Watch the screen. © 1989, 1990 SEGA ENTERPRISES LTD. All rights reserved. This game has been manufactured under license from Sega Enterprises Ltd., Japan and Crack Down™ and SEGA (or SEGA™) are trademarks of SEGA ENTERPRISES LTD. Manufactured and distributed by U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Copyright subsists on this program. Copying, lending or resale by any means is strictly prohibited.