DENIZEN ======= Denizen has to be the ultimate combat experience. Hoards of rampaging, hostile aliens and mutants, amazingly detailed backdrops, fantastic gameplay, absolutely brilliant!!! LOADING INSTRUCTIONS 48K owners type LOAD""(ENTER). Load the game from side A and follow the on screen prompts. 128K owners use the LOADER option on menu. Load from side B. The entire game is loaded into the 128K Spectrums extra memory. The 128K version features extra music and a digitised slide show. CONSOLE LAYOUT [FIG. 1] 1. BATTLE COMPUTER TEXT DISPLAY 2. NUMBER OF KEY CARDS HELD 3. ENERGY REMAINING 4. BOLTS REMAINING 5. SCORE DISPLAY 6. AMMUNITION REMAINING 7. CARDIAC MONITOR 8. TORCH ON/OFF CLASSIFIED DATA STAR-TROOPER MARINE CORP HIGH COMMAND. EXTRACT TAKEN FROM MISSION BRIEFING: A56/7W 'DENIZEN' As you know we have recently lost contact with our Orbital Plutonium Reprocessing Installlation. I believe that this is the work of our old enemy. Jabba McGut, and his band of intergalactic terrorists: The Alien Syndicate, otherwise known as DENIZEN. You have been selected for this very dangerous mission. The contaminated areas (sub-levels 1, 2 and 3) must be jettisoned into space, thus ridding us of Jabba and his evil band of alien skiveys for ever. You are equipped with the very latest 'user-friendly' battle computer, the console layout is shown in fig. 1. To access certain parts of a level you must collect the key cards which may be found scattered around the complex, you should also have no trouble in finding extra ammunition for your weapon, a state of the art self loading 'QUICKKILL' riffle. Your energy can likewise be topped up from a refuelling point. To activate an explosive bolt, study pages 2019 to 4897 of your 'STAR-TROOPER' tech manual, issue 2, ISBN 0-89588-069-5 the section on binary logarithmic code manipulation. Alternatively, running in to it should have the same effect. THIS MISSION SUPPORTS KEMPSTON, CHEETAH, CRUSOR, INTERFACE II, +2 & +3 JOYSTICKS AS WELL AS USER DEFINED KEYS. DENIZEN is very difficult game, however, it is not impossible. If you have a problem, if no-one else can help, send a large stamped SAE for an exclusive DENIZEN playing tips sheet. CREDITS DESIGN & CODE: PAUL GRITHIFFS GRAPHICS & ADDITIONAL DESIGN: JABBA SEVERN 128K VERSION TECHNICAL SUPPORT: ANDY SEVERN ORIGINAL MUSIC: MIKE BROWN TEXTUALS: SIMON DANIELS In the unlikely event of a faulty cassette please return the game to the original place of purchase. PRODUCED FOR PLAYERS SOFTWARE BY RICHARD PAUL JONES ©1988 PLAYERS