E-SWAT ====== Law and order no longer exists in Cyber City. Only ESWAT the elite division of the Cyber police are capable of restoring the peace. Firstly you're a street-smart regular SWAT cop. Survive - impress your superiors and you just might enter the ESWAT squad. Armed with an exo-suit and the latest firepower weponary you'll be guaranteed to make even the most hardened punks quiver in terror. ESWAT - it's your only chance to even the score! LOADING INSTRUCTIONS CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette deck. CBM 64/128 DISK Insert disk in drive. Type LOAD"*",8,1 and press RETURN. The game will load and run automatically. SPECTRUM 48/128K, +2 CASSETTE Type LOAD"" and press ENTER. Press PLAY on the cassette deck. Use LOADER option on +2 computers. AMSTRAD CPC CASSETTE Press CTRL and small ENTER keys simultaneously. Press PLAY on the cassette deck. AMSTRAD CPC DISK Insert disk in disk drive. Type RUN"DISK and press RETURN. The game will load and run automatically. ATARI ST/CBM AMIGA Insert disk 1 in drive and switch on your computer. The game will load and run automatically. SCENARIO Criminals are running amok, law and order no longer exists in Cyber City. Only ESWAT (Enhanced Special Weapons and Tactics), the elite division of the Cyberpolice, are capable of restoring peace. First, you've got to prove yourself by facing the dangers of the streets as a regular SWAT cop. Survive your missions - impress your superiors - earn your stripes and then, if you are still brave enough, you just might enter the ESWAT squad. Armed with a cybernetic exo-suit and equipped with the latest firepower weaponry, including duo laser-cannons, you will be guaranteed to make even the most hardened punk quiver in terror but... They'll be waiting for you - armed to the teeth and ready to do battle to the end. ESWAT - it's your only chance to even the score! JOYSTICK CONTROLS WITHOUT FIRE WITH FIRE JUMP AIM JUMP JUMP UP FIRE JUMP DOWN LEFT UPWARDS RIGHT CLIMB UP UPWARDS CLIMB DOWN \ | / \ | / \ | / \ | / \|/ \|/ WALK ---*--- WALK FIRE ---*--- FIRE LEFT /|\ RIGHT LEFT /|\ RIGHT / | \ / | \ / | \ / | \ CRAWL CROUCH CRAWL FIRE LEFT JUMP FIRE RIGHT LEFT RIGHT WHILE CRAWLING DOWN WHILE CRAWLING COMMANDS CBM 64/128 Joystick Port # 1 - Player 1. Joystick Port # 2 - Player 2. LEFT SHIFT - Player 1 - Special Weapon. RIGHT SHIFT - Player 2 - Special Weapon. SPECTRUM Player 1 - Joystick (Sinclair, Kempston compatible). Player 2 - Keyboard - Q - Up, A - Down, 0 - Left, P - Right and SPACE BAR - Fire. (These keys are redefinable.) ; - Player 1 - Special Weapon. - Redefinable. , - Player 2 - Special Weapon. - Redefinable. AMSTRAD Player 1 - Joystick. Player 2 - Keyboard - Q - Up, A - Down, 0 - Left, P - Right and SPACE BAR - Fire. (These keys are redefinable.) CTRL - Player 1 - Special Weapon. Small ENTER - Player 2 - Special Weapon. ATARI ST/AMIGA Joystick Port # 2 - Player 1. Joystick Port # 1 - Player 2. LEFT SHIFT - Player 1 - Special Weapon. RIGHT SHHT - Player 2 - Special Weapon. © 1990 SEGA. All rights reserved. SEGA is a trademark of SEGA ENTERPRISES LIMITED. Published by SEGA EUROPE LIMITED. Distributed by U.S. GOLD LIMITED, Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3366. Copyright subsists on this program. Unauthorised copying, lending or resale under any exchange or repurchase scheme in any manner is strictly prohibited.