EXTERMINATOR ============ It was a summer's day in a quiet street in a leafy Chicago suburb. Suddenly the tranquility was disturbed by a piercing scream: "Help me! Help me!" The houses were infested with mutant insects and crazy cans - even the toy tanks had come to life! This wasn't a job for any pest control man - it was a job for THE EXTERMINATOR! Gottleib's unusual all-action coin-op really comes to life in this great conversion - take control of a giant animated hand as you squash the frogs, crush the cans, shoot the wasps and grab the flies! The incredible graphics and digitized* sound combine with the atmospheric music to recreate all the fun of the arcade hit! Watch out for the giant tomatoes! Grab the juice bottle as it whizzes past! Move from room to room and house to house - you'll heed to put all your arcade skills to the test if you're to succeed as THE EXTERMINATOR. - Lifelike graphics and animation recreate all the realism of the original - One or two can play simultaneously* - Seven houses to clear each with five rooms - plus the 'Ultimate Wave' - Digitized sound* and music from the coin-op - One of the most unusual games of all time! * most versions LOADING Atari ST /Amiga Insert the disk in the internal drive and reset the computer. Leave the disk in the drive. IBM or compatibles Insert the disk (disk 1 if there are two disks), type EXTERM and press Return. Leave the disk in the drive unless otherwise instructed by the program. To install the game on a hard drive type INSTALL and follow the on-screen instructions. Additional information (if any) will be included in a file called README.TXT. To view this file type TYPE README.TXT. Commodore 64 To load from tape hold down the shift key and tap Run/Stop. Disk users should type LOAD":*",8,1 and press Return. Spectrum To load from tape type LOAD"" - if you have a Plus 3 use the disk loader. Amstrad CPC Type RUN"EXTERM". HOW TO PLAY You must travel from room to room, and house to house, ridding the neighbourhood of a plague of peculiar pests. At the top of the screen is a display which shows your juice meter, your score, and which house you are currently working in. To complete a room and move on to the next you must change all of the tiles in one lane to your colour. If you complete all of the houses you will face the Ultimate Challenge, with a 500,000 point bonus prize. The game ends when you're out of juice and all your credits are used up. CONTROLS The game is played using a joystick (on an IBM PC or Spectrum you can also use the keyboard). Press the fire button to begin a new game; if two players wish to play they should both press their fire buttons. Moving Use the joystick to move the hand around the screen in any direction. Grabbing Grab enemies IN FRONT of your hand by pressing the fire button. Don’t grab the wasp! Gain extra juice by grabbing the glowing dodecahedron or bombs before they explode. Pounding Pound enemies on the ground by pressing the POUND key, or by moving the joystick down, and pressing the fire button simultaneously. You can't pound if you are too close to the floor. On the IBM PC you can pound using the second joystick button. Shooting Shoot enemies in the distance by moving your hand all the way over to your side of the screen and pressing the fire button. While shooting aim me bullets by moving the joystick. To move away from the side of the screen release the fire button, then move the joystick. Shaking Move the joystick rapidly in a circular direction to shake your hand and frighten away the wasp. HINTS & TIPS - get the juice bottle before it gets you! - look out for special bonus rounds - don’t get caught in the spider’s web! EXTERMINATOR (c) 1989 PREMIER TECHNOLOGY Computer versions (c) 1990 Audiogenic Software Limited Written for Amiga. Atari ST. and IBM PC by The Assembly Line Spectrum and Amstrad versions by Keith Burkhill Commodore 64 version by Douglas Hare Graphics by Herman Serrano, Paul Docherty, and Blue Turtle Music and sound effects by David Whittaker and John Dale Produced by Cary Sheinwald