FOOTBALL MANAGER - WORLD CUP EDITION ==================================== In 1982 Kevin Toms wrote Football Manager, six years (and half a million copies sold) later, Kevin went one better and produced Football Manager 2. With the massive success of Football Manager 2, came suggestions for an even better game. Kevin has responded with Football Manager World Cup Edition. This new game will give you more tactical management, more realism and more playability and takes football management into the international arena with all the thrills and excitement of the World Cup competition. Play the game that takes the unique components of its two ancestors and radically improves them, play the game that sets new standards for the 1990's. The aim is to manage your team through to winning the WORLD CUP FINAL. Unlike previous Football Manager games there is no requirement to deal with anything other than team tactics, positioning and individual player management. What makes this game uniquely brilliant is the fact that you now have total control of each player in terms of instructing him on things like passing forwards, backwards, long kicks, short kicks etc. Another major factor is morale. This subtley affects your teams performance. So what you say to the newspaper press is important. If the reporters believe and support what you say, they will print positive information about your team and it will boost their morale. You can also affect your team's morale by what you say to them before and halfway through a game. HOW THE TEAM GROUPS AND LEAGUES WORK The World Cup is split into 2 parts: A) The qualifiers. This is split into 6 regions: 1. European 2. South American 3. Oceania/Israel 4. Asia 5. North and Central America/Caribbean 6. Africa Depending on which team you wish to be, you have to play in accordance with the qualifying systems of that region. Also, if you choose Italy or Argentina, you will automatically go straight through to the finals. B) The Finals. These start with league groups and progress to knock-out competitions. THE GAME VIEW There are two game views, ball on-view and scrolling view, which you can change from one to the other at any time during the action sequence by using FIRE, LEFT MOUSE or RETURN KEY. HINTS AND TIPS Player types. Strikers are better at scoring goals. Passers choose more intelligent passes. Runners can run faster. Sweeper players are better at sweeping up opponents' attacks. The more passing options you allow a player, the more likely he is to pass than run with the ball. Please read the instructions carefully. I hope you enjoy the game. I believe it is my best one to date. Enjoy yourself. Good Luck. Kevin Toms. 16 BIT INSTRUCTIONS IBM PC'S AND COMPATIBLES: Install mouse, if you wish to use mouse (this must be Microsoft compatible as detailed in your machine documentation). Insert disk then type: WCFM (RETURN). AMIGA AND ATARI ST: Switch machine off for a few seconds. Insert disk and switch machine on. MOUSE/KEYBOARD CONTROL The game is controlled by mouse (except for the PC versions which can also use the numeric pad cursor keys). WHAT TO DO BEFORE YOU PLAY A MATCH You have a squad of 22 men from which you must select 11 players, 5 substitutes and 6 reserves. As a manager, you can manipulate your team as follows: 1. Positioning. You do this by pressing "POSITION" (The player will be highlighted on the screen, if he is playing) and moving that player to where you want him, using keyboard or mouse for left, right, up or down; after clicking the "Passing" position bar then click the pointer on the new position of the pitch display. 2. Playing, substitute or reserve. 3. Directions and lengths of passes and kicks for example backwards, fowards, long, short, etc. 4. Type of play: thru runs, sweeper play, find space, positional, wing play. The player type, i.e.: tackler, passer, striker, runner and goalie; and skill values are fixed. You can also view the values and positions of your opponents' players by clicking the top bar. Please note you cannot change them. You also have a menu option to see the complete teams in their formation. This shows for each player, including the opponents, the type of player, the skill value and playing tactics. For example: S5W - STRIKER, SKILL VALUE 5 AND WING PLAY. WHAT YOU CAN DO DURING AND HALFWAY THROUGH A MATCH At any time, during the action sequence, you can attract the referee's attention to put on a maximum of 2 substitutes. This is done by pressing your RIGHT mouse button or SPACE BAR. You will then be able to put on one or two substitutes when the ball goes out of action. You must remove a player before you can bring on a substitute. 8 BIT INSTRUCTIONS LOADING CBM 64 Cassette: Load in your cassette. Type LOAD (RETURN). Press PLAY on tape. CBM 64 Disk: Insert disk in drive. Type LOAD"*",8,1 (RETURN). CPC Cassette: Load in your cassette. Type RUN" (RETURN). Press PLAY then hit any key. CPC Disk: Insert disk in drive. Type RUN" DISK (RETURN). SPECTRUM: Load in your cassette. Type LOAD"" (RETURN). Press PLAY on tape. SPECTRUM Disk: Turn on computer, insert disk, press RETURN. MSX: Load in your cassette. Type RUN"WCFM (RETURN). Press PLAY on tape. JOYSTICK/KEYBOARD CONTROLS On all versions except CBM 64, when the game has loaded you will be asked to define your keys or press FIRE. If you choose to use the keyboard, you can select the letters to determine the functions. For example: Z - Fire, O - Up, A -Down, O - Left, P - right. All functions on the CBM 64 are controlled by the joystick, except for changing player names. WHAT TO DO BEFORE YOU PLAY A MATCH You have a squad of 22 men from which you must select 11 players, 5 substitutes and 6 reserves. As a manager, you can manipulate your team as follows: 1. Positioning. You do this by pressing "POSITION" (The player will be highlighted on the screen, if he is playing) and moving that player to where you want him using keyboard or joystick for left, right, up or down. 2. Alter status. Playing, substitute or reserve. 3. Alter action. Find space, positional, wing play, thru runs, sweeper play. 4. Passing. Backwards, forwards, short, long, centre and wings. The player type, i.e.: tackler, passer, striker, runner and goalie; and skill values are fixed. WHAT YOU CAN DO DURING AND HALFWAY THROUGH A MATCH At any time, during the action sequence, you can attract the referee's attention to put on a maximum of 2 substitutes. This is done by pressing your UP key or pushing the joystick UP. You will then be able to put on one or two substitutes when the ball goes out of action. You must remove a player before you can bring on a substitute. Please Note: There is no LOAD/SAVE facility on Football Manager World Cup Edition. © 1990 Copyright Priam Leisure Corporation plc. All rights reserved. Unauthorised copying, lending or resale by any means strictly prohi- bited. Addictive Games is a division of Prism Leisure Corporation plc. PRISM LEISURE CORPORATION PLC, Unit 1, Baird Road, Enfield, Middlesex ENI 1SJ