FROST BYTE ========== Deep within the caverns of the planet Cosmia a lifetime struggle for freedom is being lost. Kreezers from all over the planet are being captured by the ghoulish monsters who inhabit the planet craters. There is only one hope. A Kreezer, once captured, now free, must now make his way through the caverns fraught with danger to freedom. On his way he must free the five other Kreezers also captured. He has the ability - do you have the nerve? To aid him on his way ammunition for destroying various monsters can be found scattered around the planet. There are also a variety of different coloured energy sweets which he will need to complete his escape. LOADING INSTRUCTIONS Loading Instructions for the Spectrum. To Load the game type LOAD "FROSTBYTE" or LOAD "" ENTER. SPECTRUM CONTROLS All the keys are user definable from the menu screen. Default keys: O = LEFT P = RIGHT Q = JUMP A = USE M = FIRE JOYSTICK CONTROLS FORWARDS = JUMP BACKWARDS = USE FIRE BUTTON = FIRE LEFT = LEFT RIGHT = RIGHT CAPSHIFT SPACE = RESET THE GAME You control a little character that moves by turning end over end. His name is Hickey. Hickey is capable of using three objects to extend his range of movement during the game. These will consist of small diamond shapes "Sweets" that Hickey can eat. These come in three colours and effects. 1. Red - Allows you to move faster. 2. Blue - Allows you to jump higher. 3. Green - Allows you to fall further. You cannot use a sweet until you have picked it up and pressed the USE key. The effect generated will last until you pick up another object or use another object, after that the effect will cease. During the game there will be times when you need to jump higher or fall further than you can, even if using a blue or green "sweet". In order to help you there will be spring platforms to enable you to jump higher; and mattresses to fall onto. The display panel will be split into three windows. In the first window is the Object that you are holding; in the middle window is your Status Display and the third displays your remaining Lives. STATUS DISPLAY On the bottom is a display of the "Twang" remaining on this level. This is the time left before the captured Kreezer on this level is eaten. If this timer runs out the game is lost. Top left is your score, displayed in numeric and graphical format. The middle of the display informs you of how many Kreezers are yet to be rescued. Far right is your ammunition. Many of the monsters are deadly and a life will be lost on contact with them. You have five lives to begin with and will be given chances during the game to gain extra lives. To increase your ammunition you can use various objects which can be found scattered around the caverns. © MIKROGEN All rights of the owner, producer and the work being produced are reserved. Unauthorised copying, lending, hiring, public performance and broadcasting of this cassette is strictly prohibited. Unit 15, Western Centre, Bracknell, Berks. 0344 427317