JOCK AND THE TIME RINGS ======================= Poor Jock is lost in time. Help him to collect the 32 time rings from each zone that will enable him to return to his own time - 2112 AD. But beware the Guardian of the Rings, the slightest touch is fatal. LOADING To load, press LOAD"". Press PLAY on your cassette recorder. The programme will now load automatically. (The programme is recorded on both sides of the tape. In case of loading difficulty, turn the tape over, rewind to the beginning and load again.) CONTROLS Keyboard: P = Up, L = Down, A = left S = Right M = Speed Booster OR R = Re-define keys. Joystick: Kempston, Sinclair or AGF. INSTRUCTIONS The only way Jock can return to his own time — 2112 AD, is to collect 32 time rings from each of the 3 time zones. However the rings are protected by the Guardian of the Rings in his many forms and guises. To make matters worse, the time rings become unstable in Jock's presence. If he takes too long to collect a ring, the radiation becomes deadly. Indiscriminate use of Jock's speed booster will increase the drain from his power supply. Running out of power means that the quest is at an end. But the power supply is regenerated at the beginning of each zone. Points are scored for each ring collected (depending on the colour of the ring) and also for power remaining at the end of each zone. An extra life is given for each 5 rings collected, the maximum number of lives being 9. At the beginning of the game a code word is requested. Typing the correct code allows immediate access to the next zone. These codes are given on completion of the previous zone. This programme and artwork are the copyright of Atlantis Software Limited. Copying, hiring, lending or public performance is prohibited. If you have written a good programme and would like to discuss marketing, please write to: Atlantis Software Limited 19 Prebend Street London N1 8PF