MUGGINS THE SPACEMAN ==================== Help our hapless hero fix his spaceship before its too late! LOADING 1. Connect a suitable cassette player to your Spectrum according to the User Manual. THEN FOLLOW INSTRUCTIONS 3, 4 AND 5 BELOW. SPECTRUM 48/128 and PLUS 2 OWNERS 2. Put the 48/128 and Plus 2 systems into 48K mode. 3. Place the rewound cassette into the cassette player. 4. Type LOAD"" on your Spectrum and press ENTER. 5. Press PLAY on the cassette player. NOTE: Full loading instructions can be found in your Spectrum Manual. THE GAME Muggins has been sent to recover the new wonder spaceship which has crashed during a large meteorite shower. In the crash and commotion many vital pieces of engine and such-like were redistributed around the ship. You, Muggins, have to replace all the parts in the correct places, then take off and fly back to the space docks for proper repairs. However, all the security systems are still working. The ship is divided into many different security zones, only one of which, with the aid of the computer terminals, can be made into a safe zone at any one time. A safe zone is depicted buy a blue border to the room, whilst red is a security zone. Green patrol robots are harmless, but if one spots you in a security zone, it will summon the yellow security robots in an effort to dispense with you. It takes five hits for them to kill you, shown on your life marker and you start off with three lives. When you lose a life you go back to the start room but you do not lose your possessions. You are also equiped with a gun but this needs its power pack charged up before it will fire. Certain rooms have holes in the top wall, causing a vacuum. Whilst in a vacuum, your space helmet will automatically flip on and start using your internal oxygen supply. Holes can be repaired with patches from dispensers scattered around the ship. Holes are continually appearing and if too many are left unpatched (represented by the image of your ship disappearing) the ship will disintegrate. Also, if you are shot whilst in a vacuum, you will die instantly. If you are too successful at destroying security robots then faster battle robots will be deployed against you. Spread about, there are map terminals which can show which local rooms are safe, linking doors and the position of objects. Secure lockers, which you may come across, after printing up their name, will display a clue as to how their contents can be released. Credit card style passes can open certain locked doors. Press fire at the autopilot to take off. Ordinary doors open automatically. You can carry up to four objects. CONTROLS Fire = Fire except when touching a piece of furniture where an object may be picked up or dropped. P = Pause A = Abort K = Select Keyboard/Joystick. © M. FOX WARNING: Copyright subsists in all Firebird Software, documentation and artwork. All rights reserved. No part of this software may be copied, transmitted in any form, or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offer does not affect your statutory consumer rights.