MUTANT FORTRESS =============== Evil mutants have hijacked your beloved armour-plated eighteen-wheel truck and have hidden it somewhere inside their massive fortified desert base. You must battle your wav through the zombie infested forest and the parched wasteland before you can reach your final objective, '.....the biggest and best thing Players have ever done, apparently. Looking at the screen shots we almost feel inclined to agree.' LOADING INSTRUCTIONS Spectrum Rewind the tape to the beginning of side A, then type LOAD "" (ENTER). 128K owners use the loader option, However +2A owners must load the game from 48k Basic. Amstrad Rewind the tape to the beginning of side A. 464 hold down CTRL and tap the small ENTER key. 664/6128 type | (shifted @) TAPE (ENTER) then type RUN" (ENTER). Commodore 64/128 Rewind to beginning of side A and hold down SHIFT and tap the RUN/STOP key. 128K owners ensure the machine is in 64K mode. Please follow all on screen prompts. THE STORY Take on the role of Brad, post-apocalyptic truck driver gnd all-round hard guy. Evil mutants have stolen the only thing you really care about. The muties stole your truck, and now you're well hacked off. You can not rest until you have reclaimed your property. Battle your way through the zombie infested forest, then through the parched wasteland before reaching your ultimate objective, the Mutant Fortress itself. THE GAME C64 owners control Brad using a joystick connected in port 2. Amstrad and Spectrum users can either use a joystick or redefinable keys. You must make your way to the far right of each level where you will go up against an evil end of level guardian, at the end of level 3 you must fight the evil knife wielding head mutie Quintin Smythe who was responsible for hijacking your truck. Contact with a mutie, zombie or lizard-man will drain your strength, only in level 3 will the muties actually fire back at you. Scattered around each level you will find extra weapons, ammunition, first-aid kits, body armour and other useful objects. Avoid nuclear waste drums, mines and mantraps, these will deplete your energy. The display scrolls in both directions so you can go back to collect any objects you may have missed. Information is displayed at the bottom of the screen, this relates to your current weapon, strength, radiation level and ammunition; CREDITS Original design & concept Simon Daniels Spectrum code & graphics Simon Hobbs Amstrad version B.C.P. C64 code & graphics Lawrence Knowles & Paul Robinson AY music Sonic Graffiti AY player & conversion Andy Severn Z80 loading screens Jabba Severn Artwork Jon Clark Logo Peter Austin Mastering Kevin Parker Mail order Sunglasses McCann & Belinda Textuals, story & shots Simon 'Wildcard' Daniels Inlay production Pete, Jon, Si, Steve T, Stevee Dee Simon & Mike Production Simon Daniels I don't believe it! Yet another Crazy Players Title. Duplication, Design & Print by Interceptor Limited Check your local stockist for future titles. ©1989 PLAYERS PREMIER All unauthorised copying, hiring, lending or pressure cooking of this software or packaging is highly illegal! So don't do it!