ONE ON ONE ========== by Eric Hammond, Larry Bird and Julius Erving Roundball and the stuff of dreams. 1. Take the two best players in US basketball today. Interview them. Photograph them in action. Study their moves. Study their stats. Study their styles. 2. Then with their help bit by bit craft a scenario on computer disk. Create in the machine an event which may never happen in real life. Put the two together on a dream court for an electronic afternoon of one-on-one. 3. Make it real, sure - with fatigue factors, hot and cold streaks, fouls, a shop clock. But maybe throw in a little whimsy too - a funny referee, a shattering back board, even instant replay. 4. The name of the game is One-on-One. You're Larry Bird or you're Dr. Julius Erving. That's the last decision you'll have plenty of time to make. To Start Disconnect microphone lead at each end. Connect Joystick Interface if required. Turn on your computer. Insert cassette. Type LOAD "". Press ENTER. Press PLAY on cassette deck. Program will load and run automatically If program does not load, rewind cassette, adjust volume and repeat instructions. To leave Demo Press SPACE BAR. To Choose Game Options 1. Use keyboard direction controls or joystick to move highlight through the option groups. Press SPACE BAR to select the option group you want. Always select PLAY BALL! last as this option commences game action. 2. Use the keyboard or joystick to move within an option group. Press SPACE BAR to select the option you want. Select Game There are four levels of play: 1. Park and Rec - The referee tends to be asleep. Shots are both easier to block and easier to make. 2. Varsity - The ref begins to take his responsibility seriously. 3. College - The standard settings. 4. Pro - Taking the computer on at this level with either player is like playing a champion on his home court. Play Mode You can play the role of either player and the computer will play the other, or you can play a friend. Select End of Game If you choose the Timed Game, you can decide whether you want the four quarters to be 2, 4, 6 or 8 minutes long. Time will be kept by the scoreboard clock (upper left corner of the display). If you choose Play to Set Score, you may opt for a traditional "play to 21 game” or pick any 2 digit number you want. Winner’s Outs/Loser’s Outs “Winner’s Outs” means that the player who just made the shot stays on the offense. "Loser’s Outs” means that the player who was scored against gets the ball next. Player Control KEYBOARD JOYSTICK Action Dr. J (left) Larry Bird (right) Move Left Z N LEFT Move Right X M RIGHT Move Forward Q P FORWARD Move Back A L BACK Jump/Release Ball C B FIRE Use the keyboard or joystick to move your player around the court. On offense 1) pressing jump control starts a jumpshot, 2) releasing it releases the ball towards the basket. 3) A quick press of the jump control causes the player to spin 180°. On defense pressing the jump control 1) goes for a steal if the offensive player is dribbling, 2) goes for the block if the offensive player is shooting, 3) goes for the rebound if a shot is already in the air. If the defensive player gets the rebound, he must take the ball out beyond the free throw line (the side of the square furthest from the basket) before he tries to shoot. If not, the message “Offense didn’t clear the ball” appears and a restart is necessary. Scoring Successful shots taken from behind the three point line score three points, regular ones score two points, free throws score one. If the 24 Second Clock, also called the Shot Clock (upper right hand corner of the display), runs down before the offensive player shoots, the game restarts with the opponent in possession. Player Characteristics The capabilities of the on-screen players reflect those of their real life counterparts. Dr. Julius Erving is the player in the all blue strip. Larry Bird is the player in the white shirt. Dr. J. is programmed to be a step quicker driving to the basket. His moves in close are fancier and he can stretch higher and farther and hang in the air longer. Larry Bird is bigger and stronger so he’s a better rebounder and plays a more physically intimidating defensive game. He’s also got the better outside shot. Fouls Offense 1. Travelling: failure to release ball during jump 2. Charging: initiating contact with a stationary defense player 3. 24 second violation: failure to get a shot off before time runs out on the shot clock Defense 1. Hacking: going for a steal and hitting the offensive player instead 2. Blocking: physically moving into the offensive player Either of these results in: Prior to bonus situation, offensive player gets ball out of bounds and shot clock is reset. Otherwise, offensive player goes to the free throw line for a “one-on-one” (he shoots one free throw and, if he makes it, he shoots another). 3. Hacking or blocking an offensive player while he’s in the act of shooting This results in: Offensive player goes to the free throw line for one free throw if his shot goes in, two if it doesn’t. Bonus situation exists when the defensive player has committed more than 5 fouls. When the ball goes out of bounds, play will always resume at the top of the free throw circle. Referee Is the referee reliable? It will pay you to learn to play by his rules and opinions, especially against free throw aces. Fatigue Continuous running and jumping tires a player out, dribbling slowly and in place gives a little energy back to both players; calling time out gives everyone a full rest. All this is reflected by changes in each player’s Fatigue Bar along the bottom of the screen. The longer the bar, the more fatigued the player. Tired players don’t move as quickly as, or defend and shoot as well as fresh or rested ones. To call a time out press 1 for Dr. J and 0 for i Larry Bird prior to restarting play after scoring. Hot Streaks There’s no Hot Streak Bar. But the opportunity to get hot is built into the game. You’ll have to feel when it’s happeningto you and act accordingly. Special Keys To return to the options screen press SYMBOL SHIFT and M together. To turn sound on/off press SYMBOL SHIFT and S together. To turn slow motion on/off press SYMBOL SHIFT and Z together. To pause Game press ENTER.