TAFFY TURNER (C) 1985 Silversoft Taffy was a Welshman, Taffy was a thief, Taffy came to my house and stole a piece of beef.. Everything was quiet. The old boy had packed up for the day and gone home, leaving the shop and the small flat deserted. Easing the jemmy into the window frame just below the latch, a little sideways pressure, the muffled splintering of rotten woodwork; and the window swung silently open. I peered into - darkness. Swinging a left leg over the sill, I dropped silently to the floor. My stomach groaned at the thought of all that LUVERLY beef waiting, out there somewhere. Although my eyes couldn't see it in the gloom, I detected a movement. I moved forward. What's this? My hands explored the object blocking the way. A TURNSTILE??? INSTRUCTIONS 1. After connecting your tape recorder to the Spectrum as described in the manual, rewind the tape to the beginning. 2. Type LOAD"" and press ENTER 3. Press play on the tape recorder and the game will run automatically. If loading is unsuccessful, rewind the cassette, adjust the VOLUME on the recorder, and try again. CONTROL OPTIONS On loading the game you will be able to select either KEYBOARD or JOYSTICK options. If you select the keyboard option you will be asked to define the keys that you prefer for UP, DOWN, LEFT and RIGHT movement. The game can be additionally played using either a KEMPSTON or SINCLAIR joystick. ADDITIONAL KEYS KEY 1 - Pauses the game and toggles the sound KEY 2 - Restarts the game KEYS 1 & 2 - Abort game HINTS AND TIPS DEPARTMENT: PLAYING THE GAME *The object of the game is to steer a starving Taffy from his house towards the objective - a piece of beef, obviously. *To do this successfully you must catch several creatures, who will change shape on capture, and proceed to chase you - with varying degrees of skill and intelligence. *On catching the last creature, they will all revert to their original form, but *may* adopt a new speed, running pattern, and the ability to move turnstiles. *On reaching the fourth level on each screen, the stairs will appear. Use them. SCORING KILLING A CREATURE 10 * LEVEL POINTS COMPLETING LEVELS 40 * LEVEL POINTS COMPLETING SCREENS 80 * LEVEL POINTS BONUS FRUITS RED CHERRY 10 * LEVEL POINTS MAGENTA GRAPE 20 * LEVEL POINTS GREEN APPLE 30 * LEVEL POINTS CYAN BELL 40 * LEVEL POINTS BONUS HATS (yes hats) WILL GAIN YOU AN EXTRA LIFE IF REACHED IN TIME.