TOYOTA CELICA GT RALLY ====================== This realistic Rally Sim tests your driving skills over 30 different courses in 3 different countries. Watch for the on-screen prompts from your co-driver as you skid around bends and fly over hills or bridges. Loading Instructions Commodore 64/128 Cassette Insert cassette into cassette unit. Press SHIFT and RUN/STOP simultaneously. Press PLAY on the cassette unit. The program will load and run automatically. Follow the onscreen loading prompts for further instructions. Commodore 64/128 Disk Insert the disk into the drive. Type LOAD"*",8,1 and press RETURN. The program will load and run automatically. Follow the on-screen loading prompts for further instructions. Spectrum 48k Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. The program will load and run automatically. Follow the on-screen loading prompts for further instructions. Spectrum 128k/+2 Use the tape loader as normal. Follow the on-screen loading prompts for further instructions. Amstrad Cassette Insert cassette into cassette unit. Press CONTROL(CTRL) and the small ENTER keys simultaneously. Press PLAY on the cassette unit and then any key. The program will load and run automatically. Follow the on-screen loading prompts for further instructions. Amstrad Disk Insert the disk into the drive, label side up. Type RUN"DISK and press ENTER. The program will load and run automatically. Follow the on-screen loading prompts for further instructions. Commodore Amiga 1. Switch on your TV/Monitor and then your computer. 2. Insert the game disk into drive DFO. 3. Ensure the mouse is connected to Port 1, or the joystick to Port 2. 4. The game will now load and run automatically. Atari ST 1. Insert the disk into the disk drive. 2. Ensure the joystick is connected to Port 1, or the mouse to Port 0. 3. Switch on your TV/Monitor and then your computer. 4. The game will now load automatically. Playing Toyota Celica GT Rally Once the game has loaded, the first screen that you will be presented with is the Control Preferences screen, from which you can tailor the game to your own requirements. On the ST and Amiga versions use the cursor keys to move up and down the options, and the left and right cursor keys to highlight your chosen option, or use joystick. On the other versions, use the keyboard (keys indicated a little later) to make your choice. The options are: Controller: Joystick or Mouse. (ST/Amiga only) Gears: Manual or Automatic. Steering: Auto or Click. This option allows you to have either self centring, or non-self centring steering. If you chose self centring (Auto), the steering will return to a central position once you return the joystick to the centre. With 'Click' steering you will need to move the joystick in the opposite direction to the one in which the car is currently being steered to change the direction. Sensitivity: Low, Medium or High. This option will allow you to alter the sensitivity of the steering. High sensitivity will make the game more difficult and challenging, whilst the Low sensitivity will make the game easier for beginners. Reverse steering: On or Off. While we were demonstrating Toyota to a number of journalists, they had the opportunity to try to drive a car with the steering reversed, so that turning the steering wheel left would turn the car to the right, and turning it right would turn it to the left. This proved so popular, we have decided to include it as an option in the game. So, once you've completed Toyota with correct steering, an even bigger challenge will be to try it with reverse steering. Once you have altered the game to your preferences, hit the space bar or the fire button to exit this menu. On leaving this screen, you will be given the option to Start a Season or Practice a track. You will also be given the chance to load a saved game by pressing the F10 key on the ST and Amiga, or by using the joystick on the other versions. If you chose the Practice a Track option, you will be given the choice of which country to race in, either England, Mexico or Finland. Once this is chosen, you will automatically be taken to this track. Should you chose to Start a Season, you will be taken to another menu. Note: Pressing the HELP key (ST/Amiga only) will return you to this menu from any point in the game. Unfortunately, this option is not available on the other version. Chosing The Number Of Players Having chosen to start a season, you will be asked to decide on the current driver line up. On the ST and Amiga version, pressing fire will allow you to keep the current drivers, whilst on the other versions you should use the joystick or keyboard controls to highlight your chosen option. If you chose to alter the number or names of the drivers, you will first be asked to enter the number of racers, from one to four, by pressing the number key. You will next be asked to enter the names for the players. Once the names have been entered, you will automatically move to the Racing menu. The Racing Menu The racing menu allows you to save a game, create a co-driver or actually begin racing. Pressing fire will take you to a race. Pressing the F1 key will take you to the Co-Driver preparation menu, whilst pressing the F9 key or highlighting the appropriate section will allow you to save a game, F10 will allow you to load a game on the appropiate screen. Creating a Co-Driver On this menu, you will be offered the opportunity to carry out Co-Driver Preparation. This will lead you to the Co-Drivers notes. At the top of this screen (A) you will see two labels, Start and Finish. As you progress along the road, a line will be drawn between these two to indicate the length of track remaining. The larger illustration (B) in the bottom left hand corner shows the road, and how it progresses. The two flashing chevrons (C) indicate at what point a message will be said or displayed if you enter one at this point. The messages available to you are found on the right hand side of this illustration (D), and by each one is a key to press to enter the particular message. So, for example, should you wish to signal a 'Hard Left' message, you would press the '3' key at the point on the track that you wished to have the message presented. Moving the cursor up and down will move you up and down the track, from the start to the finish. Once you have created you co-driver, you will be returned to the Racing Menu, from which you can begin the race. Note: There is already a 'built in' co-driver, but he is not perfect. He will give some messages out, but should you want every bend and turn indicated, you will need to carry out your own co-driver preparation. Racing Once you are into the racing section, it will be down to your superior driving skills and abilities. The illustration above gives an indication of the main racing screen layout. When you are racing, the controls are as follows: Joystick: Fire: Hold down fire to start the car. Forward: Accelerate. Backwards: Brake. Left: Turn left. Right: Turn right. Forward&Fire: Change up gear. Backwards&Fire: Change down gear. Mouse: Right button: Start the engine/brake. Left button: Accelerate. Roll left: Turn left. Roll right: Turn right. Cursor Key up: Change up a gear. Cursor Key down:Change down a gear. Keyboard (Spectrum, Amstrad, Commodore): Q: Forwards. A: Backwards. O: Left. P: Right. Space: Fire. Additional Keyboard controls (All versions): Wipers on/off: F1 (ST/Amiga) Pause on/off: P (ST/Amiga) S (Spectrum, Amstrad & Commodore) All additional commands will be indicated on the screen. Any Problems? If you have any problems with Toyota Celica GT Rally, you can telephone the Gremlin helpline on 0742 753 423 between the hours of 2.00pm and 4.00pm GMT on any weekday. If the software proves to be faulty, then please return it to the place purchased or to Gremlin Graphics at Carver House, 2-4 Carver Street, Sheffield, South Yorkshire. S1 4FS. Copyright Notice © 1990 Gremlin Graphics Software Limited. This manual and the information contained on the floppy disks are copyrighted by Gremlin Graphics Limited. The owner of this product is entitled to use the product for his or her own personal use only. No one may transfer, give or sell any part of the manual, or the information on the disk without the prior permission of Gremlin Graphics Software Limited. Any person or persons reproducing any part of the program, in any media, for any reason, shall be guilty of copyright violation and subject to civil liability at the discretion of the copyright holder. Credits Atari ST/Amiga Fungus The Bogeyman Spectrum/Amstrad Ally Davidson Graphics Bernie Music MC Slack Our very special thanks to David Llewellin, Mike Gazzard, Jill Hancock, Mark Carbery and Alistair Stewart.