FOREST AT WORLD'S END ===================== 48K SPECTRUM ONLY LOADING THE CASSETTE TYPE LOAD "" FOLLOWED BY ENTER INTRODUCTION This exciting graphics adventure has been specially developed for the seasoned SPECTRUM adventurer. It features advanced 'real' English command decoding and instant graphics, together with load and save facilities. THE STORY In the continuous battling between the forces of Light and Darkness, the Princess, Mara has been captured by the evil Wizard, Zarn. In a sneak attack on the palace, his henchmen abducted her and have taken her to the Wizard's strong hold, deep within the Forest at World's End. Mara's father, the King, has called upon the forces of Light for assistance. In response to his plea, you, the mightiest of the ancient warriors, have been resurrected. You materialise in the Great Valley at the edge of the terrible Forest from which no one has ever returned alive. Your objective is locate and rescue the Princess and return, with her, to the Great Valley. Little help can be given to you as there are no maps in existence, but the forces of Light have sent other messengers to help you. Be wary; the dangers are great. Many foes await you in the Forest at World's End. GIVING INSTRUCTIONS COMMAND SYNTAX Full use of nouns, verbs, adjectives, adverbs, prepositions and conjunctions is allowed, where appropriate, as in standard English usage but note the following: 1. If you make a mistake in the command line, before you press enter, you can delete part or all of the line using SHIFT & DELETE. 2. The command decoder will understand simple verb/noun commands if you wish, but you will have to be specific if the omission of an adjective could be ambiguous. EG. Imagine there are two buttons on a piece of equipment, a green one say. Obviously just saying "PRESS BUTTON" would be insufficient. You would have to say "PRESS THE GREEN BUTTON" or "PRESS THE RED BUTTON". 3. YOU ARE ALLOWED TO OMIT THE WORD 'THE' IF YOU WISH. SPECIAL COMMANDS In addition to the words in the adventure vocabulary, there are some special commands which can be used on their own. These are as follows: 1. 'HELP' or 'H' This command will give an appropriate help message. 2. 'INVENTORY' or 'I' This will give you a list of the objects that you are carrying. 3. 'LOOK' or 'L' The location descripton will be reprinted. If there is a picture associated with the location, it will also be displayed. 4. DIRECTION COMMANDS These commands can be given in full EG. 'NORTH' or abbreviated to the first letter. EG. 'N'. 5. SAVE This command is used to save your current position and status on to tape. 6. LOAD This command is used to restore your previous position and status from tape. 7. QUIT Used if you've had enough. You will be given the option to save your current status and position. GRAPHICS Some of the locations that you visit have pictures associated with them. On your first visit to the location, the picture will be displayed, together with the location description. To continue, press any key. If you have already visited the location, no picture will appear, though you can always use the 'LOOK' command. GOOD LUCK All rights of the producer, and of the owner, of the work being produced, are reserved Unauthorised copying, hiring, lending, public performance and broadcasting of this cassette is prohibited. The publisher assumes no responsibility for errors, nor liability for damage arising from its use. AUTHOR DAVID M BANNER GRAPHICS BY JEAN BANNER PRODUCED BY RICHARD PAUL JONES INTERCEPTOR MICRO'S Lindon House, The Green, Tadley, Hants.