Side Arms ========= THE THREAT: the tyrannical Bozon, who aims to exterminate the earth and its people. THE MISSION: Lieutenant Henry and Sergeant Sanders must save the Blue Globe. Battle your way through the waves of alien attackers, forcing a path into their gigantic underground empire where the attack intensifies from all quarters - the underground sea as well as hidden enemy positions in the cavern wall. Finally, face Bozon’s ultimate weapon, “The Mobil Armour Sentipet” in a desperate fight to the death. Classic “shoot'em up” action combined with brilliant graphics and an outstanding test of reflexes. TO START THE GAME CBM 64/128 Cassette: Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder. Game and Level 1 will load off of Side 1. Upon completion of Level 1, turn the cassette over and rewind. Press PLAY on the cassette recorder and Level 2 will load with the remaining levels following sequentially. Whenever “GAME OVER” appears, rewind Tape Side 2 and press PLAY. Leave PLAY key depressed at all times during game. Spectrum Cassette:Type LOAD"” and press ENTER. Press PLAY on the cassette recorder. Amstrad CPC Cassette: Press CTRL and SMALL ENTER keys. Press PLAY on the cassette recorder. JOYSTICK CONTROLS: All Computers UP | | | LEFT ---*--- RIGHT | | | DOWN KEYBOARD CONTROLS All keys are displayed on screen Spectrum/Amstrad. SPACE ACE ARMAMENT SIDE ARMS is today’s SDI - it’s a space age cache of weapons to defend against outer world invaders of Planet Earth. So technically advanced. So powerful!! WEAPONS SPEED UP - Successfully hit “Pow” and a player’s speed of projectiles increases to a maximum of 3 times. SPEED DOWN - Player's power is decreased by 1 should in “woP” be stuck. 3-WAY SHOT - Propels one (1) shot forward and two (2) shots backward diagonally. TAIL GUN - Fires away in 3 separate directions. Big increase in power-doubles and triples. MEGA BAZOOKA LAUNCHER (M.B.L.) - What a blast! Devastating firepower which increases to 2 times. AUTO - Rapidly rotates, unleashing a horde of electrifying laser beams towards the target. ----> ----> -------> ---> M.B.L. 3-WAY TAIL GUN AUTO Each player can choose one of the four above-describec weapons by hitting shift key: Player No. 1 - Shift Key Left, Player No. 2 - Shift Key Right. ALPHA/BETA That stage of SIDE ARMS reached by Player No. 1 obtaining (ALPHA/BETA). Gives Player Multi-Alpha Beams launching. Player No. 2 achieves Alpha/Beta. Players 1 and 2 combine their weaponry - firing Beta-Photons in multi-directions. BONUS CHARACTERS/POINTS EARNED COW 10,000 points BARREL 3,000 points STRAWBERRY 1,000 points These characters appear differently on Spectrum/Amstrad versions. ENEMY CHARACTERS/POINTS EARNED Points U Ship 200 Fighter Planes 200 Surface Scuba Divers 400 Scuba Divers 400 Spacemen 300 Weapon Holder 200 Scorpion Worm 500 Crab Man 300 Floor Dog 500 Vertical Ship 200 Eye Saucer 300 Parachute Bomb 200 Mutant Ship 800 Mutant Fighter Planes 1,000 Storm Trooper 1,000 CAPCOM™ Capcom USA Inc. ©1987. All rights reserved. Manufactured and distributed under license from Capcom USA Inc. by GO! Media Holdings, Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 356 3388. Copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re-recording, lending, hiring, leasing, renting and selling under any exchange or re-purchase scheme in any manner is strictly prohibited.