CHAMPIONSHIP 3D SNOOKER ======================= Cue up for the latest professional Snooker simulation on your Spectrum. Packed with outstanding features like slow motion action replay and three camera angles, the game brings a whole new perspective to computer simulations of this top publicity sport. Championship 3D Snooker benefits from the same highly playable algorithms as featured in American 3D Pool, the Zeppelin Games chart topper. Whether playing against EIGHT friends in a League Tournament, or pitting your wits against a sharp computer opponent, Championship 3D Snooker is the most entertainingly accurate Snooker simulator of all time. SPECTRUM LOADING INSTRUCTIONS Type LOAD"", and then press ENTER. Press PLAY on the tape. Features include: Full 3D Play Perspective, Snooker Simulations, Three Camera Angles, Automatic Ball Return, Unique Ball Viewfinder for Short Range Accuracy, Nine levels of Computer Opponent, 8 Player Snooker Tournaments, Slow Action Replays, Accurate Ball Dynamics, Screwball Shots, Straight Player Mode, and lots, lots, more!! GAMESPLAY Championship 3D Snooker is a superb simulation of this high tension game, with highly accurate three-dimensional play representation. The play action is controlled by a JOYSTICK/KEYBOARD connected to the relevant port on the computer. Hitting the following keys on the opening screen sets the control method: 1. EXIT KEY 2. Keyboard control followed by personal key selection. 3. Sinclair Joystick 4. Kempston Joystick SNOOKER A one player game can be set up playing against the computer with various levels of difficulty. Alternatively, a two player game can be racked up to challenge an opponent in straight frames. The object of the game is to pot all of the balls on the table in a set order, earning points for the player. At the start of a match, a Red Ball should be potted first. Once this has been achieved, the player can then nominate any Coloured Ball on the table (except another Red Ball) to earn bonus points. If the nominated colour is successfully potted, the player can then try to pot another Red Ball and the Red Ball/Coloured Ball process continues. SNOOKER BALL VALUES & POTTING ORDER RED 1 Point YELLOW 2 Points GREEN (Speckled Black Ball) 3 Points BROWN (Speckled Red Ball) 4 Points BLUE 5 Points PINK 6 Points BLACK 7 Points Once all of the Red Balls have been potted, the player must then begin to attempt to pot the coloured balls in the specified point value order. FOULS In Championship 3D Snooker, fouls can be committed in the following two ways: 1. White Ball failing to hit the specified ball, or any other ball on the table. 2. White Ball colliding with a non-required ball before hitting/missing the required ball. If a player commits either of the above Fouls, FOUR points is automatically awarded to the opposing player. However, if a Coloured Ball with a point value of higher than 4 is hit by the White Ball first, the value of the Coloured Ball hit is automatically awarded to the opposing player. Similarly, if the player is aiming for a Coloured Ball with a point value of higher than 4 and misses the ball, the value of the original Coloured Ball aimed for is given to the opposing player. If a player commits a number of Fouls in one shot, the highest Foul value committed is awarded to the opponent. TOURNAMENT Championship 3D Snooker has a TOURNAMENT option where up to EIGHT players can compete in a KNOCKOUT competition of up to five rounds. All competing player enter their name at the prompt, and compete in the specified games. The setting of the Tournament and match results are shown after every game. SHOT SELECTION On a break, the cue ball can be positioned anywhere in the "D" by pressing FIRE. The Cursor can then be moved to the desired positioning on the cloth. Pressing and holding down the FIRE button increases the Power of the shot, shown on the meter at the right hand side of the screen. Once the FIRE button has been released, moving the JOYSTICK puts spin on the ball which is indicated on the left hand side of the screen. EXTRA FEATURES Action Replay of the last shot taken. Automatic Demo - After 1 minute. Program, Graphics & FX: Andrew Richards & David Taylor The program code, graphics, music and artwork of this game are the copyright of Zeppelin Games Limited and may not be reproduced, stored or hired without the written permission of Zeppelin Games Limited. ©1992 Zeppelin Games Ltd, PO Box 17, Houghton-le-Spring, Durham DH4 6JP